Custom sounds in .d3m
Posted: Mon Jul 23, 2007 12:56 pm
Quick question:
If I place a .wav (of the correct format) in my .d3m, will it over-ride the one in the d3.hog with the same name?
I have a couple of events which trigger sounds in my new game mode, and I can pick from the ones referenced in table.gam (.wav files in d3.hog) just fine. I don't want to mess with table.gam, but I was wondering if I could implement custom sounds by just putting a \"custom\" .wav file in the .d3m, with the same name as the one in d3.hog.
(I know, I can experiment with it; I'm at work at the moment, though.)
If I place a .wav (of the correct format) in my .d3m, will it over-ride the one in the d3.hog with the same name?
I have a couple of events which trigger sounds in my new game mode, and I can pick from the ones referenced in table.gam (.wav files in d3.hog) just fine. I don't want to mess with table.gam, but I was wondering if I could implement custom sounds by just putting a \"custom\" .wav file in the .d3m, with the same name as the one in d3.hog.
(I know, I can experiment with it; I'm at work at the moment, though.)