need some help with audio taunts.
Moderator: Do_Checkor
need some help with audio taunts.
I'm trying to make an audio taunt but, i can't seem to get it compressed correctly.
22khz, 8bit, at 32k
However, at these settings i can't get the clip longer then 1second. 1.320 seconds to be exact. I have taunts from other people that i use that run from 3-4 seconds.
I can't seem to get the clip long enough using the required settings. I was able to extend a taunt to 2.6 seconds when i dropped it's quality to 12khz but then it wouldn't load...i'm at a loss.
What exactly CAN i do to extend the length of the taunt? 3 seconds is plenty of time for my music clip, but 1 second is just too short.
Any ideas?
22khz, 8bit, at 32k
However, at these settings i can't get the clip longer then 1second. 1.320 seconds to be exact. I have taunts from other people that i use that run from 3-4 seconds.
I can't seem to get the clip long enough using the required settings. I was able to extend a taunt to 2.6 seconds when i dropped it's quality to 12khz but then it wouldn't load...i'm at a loss.
What exactly CAN i do to extend the length of the taunt? 3 seconds is plenty of time for my music clip, but 1 second is just too short.
Any ideas?
- CDN_Merlin
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- CDN_Merlin
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- Joined: Thu Nov 05, 1998 12:01 pm
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Re:
I didn't know that. Any idea how much it will shrink?CDN_Merlin wrote:Remember when you import them into D3 it will become smaller.
- CDN_Merlin
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Record a sound, start D3, import the sound. Go into a game and see if anyone else hears it. If they do then you are fine. I think you can record 4 seconds of WAV before it becomes to long even after importing it.
http://www.planetdescent.com/site/dcip/ ... taunts.asp
http://www.planetdescent.com/site/dcip/ ... taunts.asp
Re:
Depends on the contents, but it will usually shrink by about 50%. The .osf file is the one w/ the 32k restriction, if it's bigger than that you will get the "import failed" message and it won't be send to the server.Blue wrote:I didn't know that. Any idea how much it will shrink?CDN_Merlin wrote:Remember when you import them into D3 it will become smaller.
awesome, i've got it working now. I also noticed something strange.... I have all my production (work) apps on OS X and my games on XP, so when i swap files between partitions on my imac, files actually shrink on XP. a 67k file on OS X is listed as 64k on XP... nothing changes... just says different sizes.
I guess that also explains why i wasn't able to get as much sound on my initial taunts, because 32k on OS X is 29k on XP.
So weird.
I guess that also explains why i wasn't able to get as much sound on my initial taunts, because 32k on OS X is 29k on XP.
So weird.
- CDN_Merlin
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- CDN_Merlin
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- Wishmaster
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Unless you're willing to pay, the best way to share files between OSX and Windows XP is to create a FAT32 formatted partition on one of your drives. Both OSX and Windows XP can read and write with FAT32, so you can keep any files that need to be accessible from both systems there. Alternatively, for $50 USD you can buy MacDrive, which lets Windows XP read and write your OSX hard drive.
If you really don't want to partition your drive, there's a program called HFS Explorer that can extract files from your OSX drive (but not write them to it) in Windows XP. You need Java 2 installed (download is at getjava.com); the program itself is here. Note that I haven't tried it, so I have no way to know if it's virus-free, but the reviews seem favorable.
If you really don't want to partition your drive, there's a program called HFS Explorer that can extract files from your OSX drive (but not write them to it) in Windows XP. You need Java 2 installed (download is at getjava.com); the program itself is here. Note that I haven't tried it, so I have no way to know if it's virus-free, but the reviews seem favorable.
C:\\>cd games\\descent
C:\\GAMES\\DESCENT>descent
C:\\GAMES\\DESCENT>descent