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Free Pyro-GX Model

Posted: Fri Nov 30, 2007 12:36 am
by Aggressor Prime
Has anyone been working on Pyro-GX models lately in 3ds Max and would like to post them for download? I am planning on importing the Pyro-GX into Crysis, but I need a model first.

Posted: Fri Nov 30, 2007 12:45 am
by MD-2389

Posted: Fri Nov 30, 2007 3:39 am
by Aus-RED-5
or you could use this one.
Image

Just ask HeXetic, Iceheart, or Spectre of the Into Cerberon team.

They have made it known that their model is free to be used for whatever. ;)

Posted: Fri Nov 30, 2007 7:21 am
by Sirius
That's a very impressive screenshot. Some of the lines on the GX look like they might have been inked on, but still.

Posted: Fri Nov 30, 2007 9:32 am
by Aggressor Prime
I tried the Descent2.com model before posting this. For some reason it crashed 3ds Max while exporting into a Crysis format.

Posted: Fri Nov 30, 2007 10:15 am
by d3jake
You could use the GX from the D4 section on Planetdescent.com, that's the one I'm messing with in 3DS max.

Posted: Fri Nov 30, 2007 8:33 pm
by Aus-RED-5
Yes, but for Crysis?
C'mon, why such an old dated model?

The IC's pyro-gx would be perfect for the Crysis engine. :D

Posted: Fri Nov 30, 2007 8:54 pm
by BUBBALOU
is a max format GX what you need?

give me what format you need

you can play with this

Image

Posted: Sat Dec 01, 2007 12:35 am
by Aus-RED-5
Yes and a beautiful model that it is Bubba, but isn't your model extremely heavy in polygon counts?
In your own words:
BUBBALOU wrote:It's over 1 Million polys as it is
The IC's Pyro-GX is only 6020 polygons.

Anyways, if you have a much lower poly version?
Then that's awesome! :mrgreen:

Posted: Sat Dec 01, 2007 9:25 am
by BUBBALOU
If someone is planning on using the CRYTEK ENGINE

They want a Model that is not baked specifically for another game, that's what game devo tools are for

The IC model is BAKED! for DOOM3 Engine


The Original IC model is in the Millions too- that would be the one he would need

Posted: Sat Dec 01, 2007 7:35 pm
by Aggressor Prime
Yes Bubbalou, that one looks good. No trimmings on polygon count please. Also, do you have a version of it with the cockpit closed? And yes, max format.

I've seen your other renderings of this Pyro and it looks like the cockpit can close. However, I don't see a place for headlights. I wonder if a texture can support the headlights.