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I won 2 games in 2 servers today/tonight
Posted: Thu Jan 10, 2008 10:21 pm
by Sapphire Wolf
I won 2 games in 2 servers in one day.
1. I won at the Abend 2 server- I got 38 points, but I've got 46 deaths and 43 kills.
2. I won at the Skybox Evolution server- I got 76 kills, 69 deaths, and 75 points
Man, have I been trichording alot or what?
Here are my results in screenshot form:
Posted: Thu Jan 10, 2008 10:42 pm
by Sergeant Thorne
[Edited to avoid dashing all of Sapphire Wolf's dreams to pieces]
Always remember, it's all about the kills-to-deaths
ratio!
Posted: Thu Jan 10, 2008 11:08 pm
by Money!
lol, seconded. still, CONGRADULATIONS!
Keep up the good work my man.
Posted: Fri Jan 11, 2008 12:56 am
by Sirius
Um... trichording doesn't win games... it's a move.
Other thing is, the significance of winning games depends on your opposition. It's quite easy to beat newbies (or pilots with little potential), but if they have some skill it's more impressive. Other thing is, I gauge a good pilot by their efficiency more than their kill count - people can join a game late.
Unfortunately, I don't recognise most of these players so I have no idea how good they are.
Posted: Fri Jan 11, 2008 1:05 am
by Sapphire Wolf
Oh okay. I persume it's like combining rolling, sliding, and turning(and acceleration). I keep forgeting something like for example, the Trichord is a technique.
Thanks for the correction of Trichording being a technique.
Re:
Posted: Fri Jan 11, 2008 1:22 am
by TigerRaptor
Sirius wrote:Unfortunately, I don't recognise most of these players so I have no idea how good they are.
Same here the only name I recognize is Grendel's.
Posted: Fri Jan 11, 2008 3:39 am
by Sirius
Generally if you can tri-chord reliably you've mastered piloting the ship sufficiently that you aren't held back any more by what you can do... it's not the end of the game though! Tactics and out-thinking opponents comprises the rest of the journey, and it's something you never get perfect at.
Posted: Fri Jan 11, 2008 8:47 am
by BUBBALOU
[holds back all sarcasm]
congrats on chucking and lagging to the top of rhe heap
Posted: Fri Jan 11, 2008 10:02 am
by Nosferatu
I think that second one was that Skybox EVO in which I came in late. Still that many players in Skybox EVO. That was fun has hell
Posted: Fri Jan 11, 2008 10:06 am
by Foil
C'mon, guys. We were all in his position at one time, winning our first games. Let him enjoy it.
Sapphire, they're right about ratio, and measuring your game by the competition. I recognize a number of the the names there, but the ones to watch are the players who have the best ratio (ex: Kaboo-Hahahein in the screenshots above). Pay attention to how those guys play.
[Note: Krom will likely make the disclaimer that 'kills/deaths ratio' is not always the best indicator, because you also need to learn to keep your 'kills-per-hour' up (you don't want to become a chuck-and-runner who avoids fights)... and he's right. Engage yourself with the best players, even it your ratio takes a hit; you'll learn more quickly that way.]
They're also right that it's not necessarily about your trichording/movement ability. When I started playing multiplayer D3, I had been playing single-player Descent for nearly ten years, so I knew how to trichord and move... but I got my butt kicked online at first.
It really boils down to experience, and that's why you're continuing to improve. Keep playing, and keep learning, and you'll continue to get better. I guarantee it.
Posted: Fri Jan 11, 2008 10:57 am
by Krom
Damn, how did you know I would say it isn't all about the kills/deaths ratio foil?
Well anyway it is anarchy so I would disagree with the idea that its all about efficiency, it is about pure kills and nothing else. You can win an anarchy with less than 50% as long as you still have the most kills. A better ratio makes it easier, but in the end even if you manage 100% efficiency if you have 99 kills in a game to 100 points and someone else gets there first: you still lose. But keeping a solid efficiency around 70% or higher makes feeding a hungry kills-per-hour machine a lot easier so it is something to work for.
Re:
Posted: Fri Jan 11, 2008 11:21 am
by Foil
Krom wrote:Damn, how did you know I would say it isn't all about the kills/deaths ratio foil?
Because you've said it before, and I remember specifically because I play with a very aggressive style (sometimes too much for my own good) similar to how I've seen you describe your own.
I'm not sure if I've ever played you, though... maybe when you were under an alias?
Krom wrote:Well anyway it is anarchy so I would disagree with the idea that its all about efficiency, it is about pure kills and nothing else.
True.
In Anarchy, it's pure kills/hour. (But keeping a good efficiency helps with this.)
However, in TEAM Anarchy (1v1 is a variation of this), efficiency is virtually everything, because you
have to have more kills than your opponent to win.
In CTF, it's all about flags. Having a good efficiency helps your team, but the best flag-scoring players sometimes have <50% efficiency because they don't always stop to dogfight, and press the other team.
Entropy is of course heavy on efficiency, too. You gotta be able to get multiple kills without the other guys getting them on you.
Hoard... is just insane.
JailBreak... (oh, wait, that one is still in development)
Posted: Fri Jan 11, 2008 11:28 am
by Sergeant Thorne
Krom wrote:Well anyway it is anarchy so I would disagree with the idea that its all about efficiency, it is about pure kills and nothing else. You can win an anarchy with less than 50% as long as you still have the most kills. A better ratio makes it easier, but in the end even if you manage 100% efficiency if you have 99 kills in a game to 100 points and someone else gets there first: you still lose. But keeping a solid efficiency around 70% or higher makes feeding a hungry kills-per-hour machine a lot easier so it is something to work for.
Well, I concede that point, I think you're right.
Still, I maintain that it's a hollow victory if you don't hold a good ratio.
(maybe we could come up with a new scoring system for anarchy...)
Re:
Posted: Fri Jan 11, 2008 11:34 am
by Foil
Sergeant Thorne wrote:Still, I maintain that it's a hollow victory if you don't hold a good ratio.
I don't necessarily agree. If I'm playing a bunch of guys who are generally better than I am, but I can get to the kill-goal faster by playing aggressive, it's pretty satisfying.
(Had that happen last Wednesday, in a game to 100 in Damage with a guys like Grendel, WhollyCow^BoTS^, DwnUndr... I held barely over a 50% ratio, but won the game.)
Posted: Fri Jan 11, 2008 1:26 pm
by Money!
In anarchy, playing to win is never my main focus. Playing well is mymain focus. And since holding a good eff. is usually a better indicator of playing well than winning, I go for a good eff.
Posted: Fri Jan 11, 2008 1:36 pm
by CDN_Merlin
Kill vs Death ratio is the way to judge how good you are. I mean you can take out 3 people when your ship explodes or when you commit suicide by throwing a mega at someone and killing yourself in the process.
Re: I won 2 games in 2 servers today/tonight
Posted: Fri Jan 11, 2008 1:36 pm
by Bet51987
Sapphire Wolf wrote:I won 2 games in 2 servers in one day.
Congratulations
Bettina
P.S. Next time we engage, I plan to hurt you.
Re:
Posted: Fri Jan 11, 2008 2:08 pm
by Foil
CDN_Merlin wrote:Kill vs Death ratio is the way to judge how good you are.
No, I have to agree with Krom on this one, you also have to look at kills/hour.
Yeah, I could get 70%+ efficiency in most games just by playing conservative, chuck'n'run, and avoiding heavy engagements... but why? So I can look at my score at the end and say,
"Yeah, he was 100-78, but I was 22-5!"? Heck, no; that's a boring way to play, and you learn very little from it.
Money! wrote:...since holding a good eff. is usually a better indicator of playing well than winning, I go for a good eff.
I try to keep a good efficiency as well, but mostly because 'not dying' helps in pretty much everything.
But then there are games where I'm just having fun, and I decide that I'd like to see "Foil" at the top of the list, so I start playing agressive (which is that much more fun!).
Posted: Fri Jan 11, 2008 2:13 pm
by CDN_Merlin
Yes there is also the time factor but overall kill vs death ratio is more accurate to the skill level you are. I've joined games late and within 20 min was almost at the top in kills and still kept 60% eff.
Not everyone can play for hours anymore.
Re:
Posted: Fri Jan 11, 2008 2:29 pm
by Behemoth
Foil wrote:
I don't necessarily agree. If I'm playing a bunch of guys who are generally better than I am, but I can get to the kill-goal faster by playing aggressive, it's pretty satisfying.
Bunyip believes in this.
hah.
Re:
Posted: Fri Jan 11, 2008 2:46 pm
by WhollyCow
Foil wrote:...last Wednesday, in a game to 100 in Damage with a guys like Grendel, WhollyCow^BoTS^, DwnUndr... I held barely over a 50% ratio, but won the game.
So you did, Mr. Namedropper. By
one point.
I agree that kills per hour is a somewhat better statistic than efficiency, but keep in mind that it's relative. A newbie lobbing missiles in Skybox will get more kills per hour than skilled pilots playing 1 on 1.
Re:
Posted: Fri Jan 11, 2008 2:57 pm
by Krom
Foil wrote:"Yeah, he was 100-78, but I was 22-5!"
Exactly, ask yourself who is going to make the bigger impression on the other players in the game. The one who mauled them repeatedly and managed 100 points in 20 minutes, or the one that they rarely ran into and managed 22-5 in the same time span?
Efficiency is more a measure of your ability to avoid damage and stay alive in fights. When I used to fly the Pyro only I ran as much as 10% higher efficiency than when I switched to the Magnum and aggressive style, but my ability to take down and hold a good efficiency against tougher pilots improved dramatically. By throwing reason to the curb and approaching every fight like I was invulnerable I was able to overpower other players and styles that I previously couldn't match.
Flying the GL people used to say they had really good fights with me that took a lot of precision flying and were high tension white knuckle dog fights. When I switched to the Tank the fights changed to something like playing chicken against a loaded 200 car freight train going downhill. My kills per hour more than doubled but my deaths per hour more than tripled, yet nobody would deny that I was much stronger than before.
Posted: Fri Jan 11, 2008 3:17 pm
by Behemoth
Just kill.
What else could there be to it?
Posted: Fri Jan 11, 2008 3:25 pm
by Lothar
In anarchy, the game tracks kills minus suicides. Therefore, the winning condition is to have the most kills minus suicides when the game ends. There's no reason to make it any more complicated than that...
If your goal is something other than \"winning\", your tactics will change. But as long as your goal is \"winning\" anarchy games, efficiency is secondary.
Posted: Fri Jan 11, 2008 3:46 pm
by Behemoth
i'd like to add that kph/ is dominated by how many people are playing with you.
in a 3-5 person game i could get around 150 maybe 175 if i wanted whereas in a halcyon with around 4-5 guys on the other side it's gotten up to around 250
another thing, kph is not totally independant from efficiancy either, it depends on how much you're willing to engage in open fights that are already occuring and how much you stay in the busy spots of the level.
thats why someone like bunyip, cloud or krom would do fine in anarchy with me
they're all very fast guys in anarchy.
Re:
Posted: Fri Jan 11, 2008 5:05 pm
by Zero!
Behemoth wrote:Just kill.
What else could there be to it?
x2
Posted: Sat Jan 12, 2008 4:05 am
by Sirius
Just play one on one, then it will be clear as day who is really better.
Re:
Posted: Sat Jan 12, 2008 8:19 am
by Bet51987
Zero! wrote:Behemoth wrote:Just kill.
What else could there be to it?
x2
x3... Just keep having fun S.W.
Bee
Posted: Sat Jan 12, 2008 9:47 am
by Cloud
congrats Sapphire