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Muahaha! Sixty-four player mayhem!
Posted: Tue Feb 19, 2008 12:28 am
by Dakatsu
http://utforums.epicgames.com/showthread.php?t=602017
Check the top of the quote box thingy, up to sixty four players in UT3 in one server
This is wonderful for the mod I am working on, as I plan on having a War mode (similar to the Battlefield series, except with many objectives and stuff). One twist is up to all four sides (the sides are the Skorpshjuze Republic, Hydrus Legio, Halcyon Dynasty and the Nekoketsukei Nation) can fight in one map. With sixty-four people, that can assure that each team can get up to sixteen people. IMAGINE TEH MAYHEM! IF I GET THIS SHOW GOING, JUST BOMBS AND SHIZ GOIN EVERYWHAREZ!
(This show will go faster once I obtain more memory for my computer, 3dsmax sucks up the damn universe when I open up my model, it goes teh crashness!)
Haven't checked UT3, maybe there are actually people playing now...
I just felt like posting a thread...
I'm sad now...
Posted: Tue Feb 19, 2008 3:44 am
by Sirius
...ok.
Re: Muahaha! Sixty-four player mayhem!
Posted: Tue Feb 19, 2008 4:15 am
by roid
Dakatsu wrote:I just felt like posting a thread...
I'm sad now...
DON'T BE SAD
LIFE IS WONDERFUL
Posted: Tue Feb 19, 2008 7:14 am
by Firewheel
フゥ〜!!
Posted: Tue Feb 19, 2008 9:07 am
by woodchip
Eve Online has had up too 40k players on 1 server.
Re:
Posted: Tue Feb 19, 2008 12:26 pm
by JMEaT
woodchip wrote:Eve Online has had up too 40k players on 1 server.
Most MMO companies use server farms/clusters for different world servers.
Posted: Tue Feb 19, 2008 3:35 pm
by d3jake
We packed 24~ guys into a VV server one night. Then again, you'd need to completely redesign Descent levels\\mods for that many players, even then it would be a stretch.
Posted: Tue Feb 19, 2008 5:38 pm
by Dakatsu
Lol imagine 64 player Descent 1, 2, or 3
Re:
Posted: Tue Feb 19, 2008 5:42 pm
by JMEaT
d3jake wrote:We packed 24~ guys into a VV server one night. Then again, you'd need to completely redesign Descent levels\\mods for that many players, even then it would be a stretch.
I remember 31 player Core in the D3 Demo 1.... THAT was fun!!!!!
Posted: Tue Feb 19, 2008 7:10 pm
by WillyP
It'd be nice to see 24 Descent players in one night, never mind in one game.
Posted: Tue Feb 19, 2008 9:15 pm
by roid
i've played 64 player BF2142. It's nuts i barely know wtf is going on.
perhaps not dissimilar to real war?
Re:
Posted: Wed Feb 20, 2008 4:02 am
by Dakatsu
roid wrote:i've played 64 player BF2142. It's nuts i barely know wtf is going on.
perhaps not dissimilar to real war?
Except for the bunny hopping.
Posted: Wed Feb 20, 2008 4:39 am
by roid
thankfully not many ppl in BF2142 do that.
(but man it annoys me when they do it
, it just looks so wrong - and surely it gives them an aiming disadvantage, not to mention jumping instantly drains ALL of your sprint energy). Yet i have been killed by ppl who do it.
Re:
Posted: Wed Feb 20, 2008 9:45 am
by Foil
WillyP wrote:It'd be nice to see 24 Descent players in one night, never mind in one game.
When are you looking? There were 20 in a single CTF game alone last night at one point (there were at least 16 for pretty much the whole game), plus a few in other games.
This past week I remember at least two other games that got to 20+ players. One of 'em was in Waltz'n Matilda... that was insane, but fun!
Re:
Posted: Wed Feb 20, 2008 3:47 pm
by d3jake
JMEaT wrote:d3jake wrote:We packed 24~ guys into a VV server one night. Then again, you'd need to completely redesign Descent levels\\mods for that many players, even then it would be a stretch.
I remember 31 player Core in the D3 Demo 1.... THAT was fun!!!!!
O_O;; You're kididng...
Re:
Posted: Wed Feb 20, 2008 4:39 pm
by DarkShadow
d3jake wrote:JMEaT wrote:d3jake wrote:We packed 24~ guys into a VV server one night. Then again, you'd need to completely redesign Descent levels\\mods for that many players, even then it would be a stretch.
I remember 31 player Core in the D3 Demo 1.... THAT was fun!!!!!
O_O;; You're kididng...
Nope I remember that and large Polaris CTF games also.
Posted: Wed Feb 20, 2008 5:08 pm
by Floyd
i remember a 16 player core at a lan. even THAT was already crazy.
Re:
Posted: Wed Feb 20, 2008 7:51 pm
by WillyP
Foil wrote:WillyP wrote:It'd be nice to see 24 Descent players in one night, never mind in one game.
When are you looking? There were 20 in a single CTF game alone last night at one point (there were at least 16 for pretty much the whole game), plus a few in other games.
This past week I remember at least two other games that got to 20+ players. One of 'em was in Waltz'n Matilda... that was insane, but fun!
Ok, right now there are 9 players. 8:55 EST.
Posted: Wed Feb 20, 2008 8:00 pm
by Cuda68
Reminds me of my Von days. We would all pile into core and let it fly everywhere. What a blast. VonRon would get all toasted drinking beer and have us all laughing soooo hard. The man would get to where he could barly stay on topic much less talk heh heh
Re:
Posted: Thu Feb 21, 2008 3:28 pm
by JMEaT
DarkShadow wrote:d3jake wrote:JMEaT wrote:d3jake wrote:We packed 24~ guys into a VV server one night. Then again, you'd need to completely redesign Descent levels\\mods for that many players, even then it would be a stretch.
I remember 31 player Core in the D3 Demo 1.... THAT was fun!!!!!
O_O;; You're kididng...
Nope I remember that and large Polaris CTF games also.
Yeah polaris CTF was my favorite. Miss those days.
Posted: Sat Feb 23, 2008 12:23 am
by Theftbot
Id software released 64 player quake 2 maps mustve been fun.
Re:
Posted: Sat Feb 23, 2008 4:57 pm
by VonVulcan
Cuda68 wrote:Reminds me of my Von days. We would all pile into core and let it fly everywhere. What a blast. VonRon would get all toasted drinking beer and have us all laughing soooo hard. The man would get to where he could barly stay on topic much less talk heh heh
Heh, (cringing) I remember that, I was getting a bit worried about him.