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Really Stupid Question
Posted: Fri Feb 29, 2008 9:51 pm
by Alter-Fox
I've been thinking for a while about making a mod for D3 that replaces the thresher's ambient sound with maniacal laughter. I'd like to find out how to do it, as I might make a \"comedy mod\" for D3.
Or maybe I'm just feeling silly today.
Posted: Fri Feb 29, 2008 10:51 pm
by d3jake
You could do it one of two ways, one less involved than the other.
Firstly, you could dig around in the d3.hog untill you find the .wav that contains that sound. Then get your maniacal laughter .wav, make sure it is the correct format, and then rename it to the name of the actual sound. After you've done that, stick it in the base directory of your Descent 3 and play the game.
Or you could get the tablefile editor, extract the d3.gam out of the d3.hog, open it and find the tablefile entry for that Thresher sound, and then rename the file name entry to the name of your .wav. Then save it, stick it into your base D3 directory with the .wav file and play D3. Both ways achieve the same effect, theoretical.
Posted: Sat Mar 01, 2008 9:46 am
by Foil
That actually begs a question I haven't yet posted.
In my own gametype mod (called \"BreakOut\", hopefully released in a few weeks), I'd like to include some custom sounds. Will renaming them to the sound matching the filename in the .gam and packing them in the .d3m work?
I suppose I could just try it, but I'm a bit lazy...
Posted: Sat Mar 01, 2008 1:27 pm
by Duper
there was a skybox mod where everyone are Pac Man characters.
Posted: Mon Mar 10, 2008 3:55 pm
by Foil
Yep, \"Pac-Box\".
Actually, I'm talking about a gametype (.d3m) mod, not a level mod.
Re:
Posted: Mon Mar 10, 2008 3:59 pm
by Duper
Foil wrote:Yep, "Pac-Box".
Actually, I'm talking about a gametype (.d3m) mod, not a level mod.
I think it was both rolled into one.
Posted: Mon Mar 10, 2008 7:00 pm
by WillyP
Foil, it would work in an mn3, but I don't know about a d3m. Why don't you just try? OOPS... you already answered that
Posted: Wed Mar 12, 2008 11:36 am
by Foil
Turns out it does work in a .d3m; guess I'm not so lazy after all.