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Ballmen: A Source Mod
Posted: Sun Mar 30, 2008 7:40 am
by Mr. Necktie
Ballmen is a newly announced and released Beta Modification for the Source Engine. Weighing in at 14.6 Megs, this mod allows you to walk almost everywhere on the level, seamlessly. While not true 360 DoF, this mod captures the spirit of Descent without a pyro.
http://www.bmenmod.com/
Under the \"Media\" section is a YouTube video of the mod in action with some interesting wall stunts. Well worth a watch.
-Mr. Necktie
Posted: Sun Mar 30, 2008 11:49 am
by d3jake
Two Questions:
1. When will you get Pyros into it?
2. Does it have joystick support for said Pyros?
Re:
Posted: Sun Mar 30, 2008 1:04 pm
by Aus-RED-5
d3jake wrote:Two Questions:
1. When will you get Pyros into it?
2. Does it have joystick support for said Pyros?
Did you watch the video?
This MOD is a ground pounder type of game. You are able to walk & jump to all sides of walls.
Adding pryos wouldn't work for this MOD.
As far as joystick support.
I haven't installed this MOD yet, but the Source engine has joystick support.
So I'm thinking this MOD has it.
BTW - Mr. Necktie, nice work! Looks great and I'm looking forward to trying this MOD.
Posted: Sun Mar 30, 2008 1:16 pm
by d3jake
Yes I did watch the video. But I figure if they have that kind of movement seemingly working correctly, it would just be another step to remove the certainty of an orentation, and gravity, and then make the player a ship instead of some person flying in mid air.
Posted: Sun Mar 30, 2008 7:37 pm
by Mr. Necktie
Sorry, but I can't take the credits for this. I'm not that great at making mods for Source...simple stuff, really. I wouldn't even know where to begin with something like this.
I'm currently working out the theory for a UT2004 mod similar to this, but with simpler controls (no need for a switchSurface button, just walk anywhere, like right up a cliff or under CTF-Face).
I'm very well-versed in
how to do this sort of thing, but actually doing it is a whole new ballgame.
Still, Ballmen is a great Source mod. I'm eager to try a few CS:S maps out with this.
-Mr. Necktie
As I wrote this, I realized that a Pyro mod wouldn't be too tough in Unreal Engine 2.5...the \"Raptor\" air vehicle just needs maximum friction and a \"wiggle ship\" function.
After that, it'd just be a matter of adding in a few more classes and sub-classes to clone it for the different weapon loadouts. Simple cube chains for maps can take it from there. Another thing I need to work on.
Posted: Sun Mar 30, 2008 8:41 pm
by Aus-RED-5
Cool.
Well keep us informed on the progress of you work. I'd love to try them out when you're done.
Re:
Posted: Sun Mar 30, 2008 9:36 pm
by Grendel
Aus-RED-5 wrote:As far as joystick support.
I haven't installed this MOD yet, but the Source engine has joystick support.
So I'm thinking this MOD has it.
Source only provides you w/ the joystick API. You'll have to code the support into the mod. Even w/o seeing it it yet, most likely this mod doesn't have stick support.
Posted: Sun Mar 30, 2008 10:30 pm
by Kyouryuu
Looks kind of fun. The characters remind me of Vectorman.