GTAIII PC...
Posted: Sat Apr 03, 2004 10:01 pm
I'm having problems with GTAIII for some reason and wondered if any of you guys had ever got the PC version and played it. Since I don't have a PS2 of my own I figured what the hell, I have Vice City on PC and it is fun as hell and I've already beaten GTA3 on the PS2 at a friends and loved it. It's been over two years since then and I've really wanted to play it again.
Basically this is whats happening. I've installed the game on my computer. I've patched it to 1.1, i've also copied all the audio files from disk 2 to my audio folder in gtaIII dir. The game runs, but whats bugging the hell out of me is it seems like when its loading textures it does a start/stop stutter like the FPS are dropping way low. I've used 3DAnalyze to try to fix this as suggested on a board and Fraps to view how many fps I'm getting and its over 40-50fps most of the time, sometimes 30-35 but when the stutter happens it drops to like 19/18 etc....
Sifting through GTA bulletin boards I've found that tons of people had the same problem I'm having, then there are those that reported no problems at all.
All the solutions given I've tried and trust me, it wasn't easy because the majority of the files that were linked weren't even hosted anymore and searches didn't turn up multiple instances of some of them sooo....
I've used the FPS fix, doesn't work, plus I don't want things to be removed to speed up performance. I've downloaded the audio fix, doesn't improve it. I think I'm angry because GTA: Vice City runs flawlessly on my computer and GTAIII doesn't for some reason....
Computer:
Intel P3 1.0ghz
Windows XP Professional (SP1 all updated/patched etc.)
512mb PC133 SDRAM
GF FX 5200 256MB (56.72 WHQL)
Re-installed DX9b
GTAIII Settings:
1024x768x16
Draw Distance: Full
Trails: off
Frame Sync: off
Frame Limiter: on (If this is off sometimes the FPS drop to 7-8. )
Using RivaTuner to launch game with an AboveNormal System Priority.
The game performance is the same no matter what resolution I have it at it still does that stutter. I've had it at 640x480x16 (lowest) all the way up to 1280x1024x32 and it runs exactly the same. Same with the draw distance set all the way down as compared to all the way up.
I have the same problem with all the settings on low as I do on high and I should be able to have all the settings on high with no problems...
Theres something I noticed about the game once you've installed it, patched it and ran it for the first time that Vice City doesn't do. When you go to start a new game it says something to the effect that its compressing or converting textures for optimal performance with my card. Not exactly like that, but something along those lines. This I think leads to the problem, but I'm not sure if theres a way to turn texture compression off in the game or what. It's almost like it's trying to cache everything and it just screws up gameplay. *shrug*
I've also read that gta3 wasn't designed to handle hardware t&l very well on the PC. 3DAnalyze was supposed to emulate software t&l but I don't know if it disabled hw t&l, which I've heard improves gta3s performance. However I have no clue how I would do that on my card.
I've spent probably 3 days trying to get this damn thing to run properly but so far every avenue has lead to a dead end....
Basically this is whats happening. I've installed the game on my computer. I've patched it to 1.1, i've also copied all the audio files from disk 2 to my audio folder in gtaIII dir. The game runs, but whats bugging the hell out of me is it seems like when its loading textures it does a start/stop stutter like the FPS are dropping way low. I've used 3DAnalyze to try to fix this as suggested on a board and Fraps to view how many fps I'm getting and its over 40-50fps most of the time, sometimes 30-35 but when the stutter happens it drops to like 19/18 etc....
Sifting through GTA bulletin boards I've found that tons of people had the same problem I'm having, then there are those that reported no problems at all.
All the solutions given I've tried and trust me, it wasn't easy because the majority of the files that were linked weren't even hosted anymore and searches didn't turn up multiple instances of some of them sooo....
I've used the FPS fix, doesn't work, plus I don't want things to be removed to speed up performance. I've downloaded the audio fix, doesn't improve it. I think I'm angry because GTA: Vice City runs flawlessly on my computer and GTAIII doesn't for some reason....
Computer:
Intel P3 1.0ghz
Windows XP Professional (SP1 all updated/patched etc.)
512mb PC133 SDRAM
GF FX 5200 256MB (56.72 WHQL)
Re-installed DX9b
GTAIII Settings:
1024x768x16
Draw Distance: Full
Trails: off
Frame Sync: off
Frame Limiter: on (If this is off sometimes the FPS drop to 7-8. )
Using RivaTuner to launch game with an AboveNormal System Priority.
The game performance is the same no matter what resolution I have it at it still does that stutter. I've had it at 640x480x16 (lowest) all the way up to 1280x1024x32 and it runs exactly the same. Same with the draw distance set all the way down as compared to all the way up.
I have the same problem with all the settings on low as I do on high and I should be able to have all the settings on high with no problems...
Theres something I noticed about the game once you've installed it, patched it and ran it for the first time that Vice City doesn't do. When you go to start a new game it says something to the effect that its compressing or converting textures for optimal performance with my card. Not exactly like that, but something along those lines. This I think leads to the problem, but I'm not sure if theres a way to turn texture compression off in the game or what. It's almost like it's trying to cache everything and it just screws up gameplay. *shrug*
I've also read that gta3 wasn't designed to handle hardware t&l very well on the PC. 3DAnalyze was supposed to emulate software t&l but I don't know if it disabled hw t&l, which I've heard improves gta3s performance. However I have no clue how I would do that on my card.
I've spent probably 3 days trying to get this damn thing to run properly but so far every avenue has lead to a dead end....