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Chaos Theory Multiplayer Set released!
Posted: Fri May 02, 2008 7:11 am
by DarkFlameWolf
This is a six-level multiplayer set for Descent 2! They are mostly small-to-medium sized levels good for 3-4 players to have fun in. Above 6 players and it might get a bit crowded. Now I'm probably not expecting this to get overplayed like Minerva or other....levels that I feel were effortless to make yet still got more attention than levels that should have, but I at least hope they provide some enjoyment to those who try them.
Screenshots:
Level 1 - Catalyst:
Level 2 - Initiation:
Level 3 - Unbridled:
Level 4 - Standoff:
Level 5 - Breakthrough:
Level 6 - Culmination:
Now the download link:
http://www.koolbear.com/Descent/levels/d2/ChaoThry.zip
Enjoy everyone!
Posted: Fri May 02, 2008 7:14 am
by CDN_Merlin
When I first saw the pcis, I was like, cool more D3 levels. They look awesome. I'll try them out this weekend when I have a chance.
Posted: Fri May 02, 2008 2:28 pm
by Duper
Are these XL built?
Posted: Fri May 02, 2008 3:20 pm
by Sirius
They're normal D2 levels, it's just that the screenshots are taken in D2X-XL with coronas set to anime-style.
Posted: Fri May 02, 2008 4:22 pm
by Duper
ahh thanks!
Posted: Fri May 02, 2008 6:46 pm
by Wheeze87
Sweeet good job! i'll try those out sometime this weekend too!
Posted: Sat May 03, 2008 7:42 pm
by CDN_Merlin
Nice levels, but some bad points
To many corridors where you can shoot through.
To many weapons and ammo.
Levels are to long compared to how skinny they are.
The textures are good though.
I do like the overall feel of them.
Posted: Sat May 03, 2008 10:12 pm
by DarkFlameWolf
well for a 1 on 1 or 4 players, I guess there is a lot of weapons, but how does it fare with 7-8 players?
And for corridors, I meant so you can shoot through them, adds a different dynamic to a few levels and forces you to try new strategies.
As for too long as they are wide, I guess I never really gave it a thought as I was making them.
Posted: Sun May 04, 2008 6:31 am
by CDN_Merlin
I didn't play multi, I just loaded the levels in single player.
As for shooting thru the grates etc, there are to many areas to shoot thru. And in those corridors, they are to small. It'd end up being a instant death in there.
Like I said, the levels are great but need just a bit of work. Not as long and some corridors could use solid walls.
But otherwise, I think it could be a great level set.
Posted: Sat May 10, 2008 7:21 am
by DarkFlameWolf
Well, some people say its too many grates to shoot through and would provide paranoia, I say it simply forces you to heighten your situational awareness. And you can always afterburn through narrow corridors to get out of bad situations fast. Especially since smart missiles are a rare item in the levels, its not likely your opponent will have one while you're in those tight corridors. And even if he does, there are enough afterburners in the level to provide that speed boost so you don't fall prey to that.
and I believe the only levels with a LOT of shoot-thru grates are levels 2 and 5. The rest aren't too bad.