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7/30 Wednesday Night Fight Club

Posted: Tue Jul 29, 2008 11:34 am
by Foil
Per our long-standing tradition, RIP will be putting up a level or two for \"Wednesday Night Fight Club\", when we try to feature something different, a forgotten or relatively unplayed level.

So, if you're gonna be around on Wednesday afternoon or evening, drop by and post a level suggestion! (Need to register to see the thread.)

[In recent weeks it's been levels like Incognito, Deadbolt, Pyro-only BI3, Polaris CTF ... so if you want something different, let us know! :D ]

Posted: Tue Jul 29, 2008 11:50 am
by Krom
Just a for fun suggestion that might make things more interesting for all of you. Try out an Apparition game, but leave the black sharks IN and set the powerup respawn to 45+ seconds with 6 players. The key element is the respawn time, if it gets to be under 30 than it just becomes a shark spam game. Back in 1999 we used to play that level with those settings for hours on end in the quadzillas basement server, it was almost as abused then as skybox/indika are today. Although you might have to make it pyro only since back in 1999 most people (including me) still flew the pyro exclusively.

Posted: Tue Jul 29, 2008 8:45 pm
by ReadyMan
I would DEFINITELY play that apparition game :)
might have to come home early just to play (I'm 3 hours behind CA, 6 hours behind NY).

RM

Posted: Wed Jul 30, 2008 12:49 pm
by Foil
Alright, it's up! Two WNFC games are up tonight, Bearcaves and Apparition (45s respawn, pyro-only); see you guys there!

Posted: Wed Jul 30, 2008 4:54 pm
by ReadyMan
what time is \"tonight\"?
I'm in Hawaii...3 hours behind CA, and 6 hours behind NY.
I can probably be off by 5:30pm....

Re:

Posted: Wed Jul 30, 2008 9:26 pm
by Foil
ReadyMan wrote:what time is "tonight"?
Whenever people start playing. I'm hoping to be in pretty soon.

Posted: Fri Aug 01, 2008 2:25 am
by ReadyMan
That was fun last night :)

For next week, how about an entropy game?
FaceOff, lvl 1 of the 3be set (I think)

Also, how about if we have apparition again, this time with all the ships? The respawn rate was ok...made things very sparse, thus creating a situaton where the winner of a fight can guard the spew to make sure that the loser (s) cant pickup their weapons again. I prefer 30 seconds, but the 45 was interesting.

Thanks Foil....again, it was great fun!


RM