Group-C 4 back in development.
Posted: Thu Nov 13, 2008 5:04 pm
Well, it has been quite a while. In the midst of floundering in a sea of projects, I have gotten around restructuring my development environment for nearly everything I have been working on, including GroupC 4. Hopefully the new unified project handling system I have set up will allow me to spend more time working on things and less time having to micromanage their project information and organization.
That said, there is quite a lot that I plan to do in GroupC4. Where GroupC 3 focused on game play adjustments, visuals, and a massive sound overhaul, in GroupC 4 I plan to focus more on the models. I hope to remodel many of the weapons, but at the very least I will be remodeling all the ships, with the possible exception of the Fang. The Hawk will still have roughly the same design, but will be a new significantly higher poly count model. The phoenix will be replaced by a new ship with only some similarities to the original, and PyroGL will be replaced by a new ship as well.
Here are a few screenshots of the ship that will be replacing the PyroGL in GroupC 4. (Note: It presently has no textures.)
Image 1:
Image 2:
Image 3:
Image 4:
Take care everyone.
That said, there is quite a lot that I plan to do in GroupC4. Where GroupC 3 focused on game play adjustments, visuals, and a massive sound overhaul, in GroupC 4 I plan to focus more on the models. I hope to remodel many of the weapons, but at the very least I will be remodeling all the ships, with the possible exception of the Fang. The Hawk will still have roughly the same design, but will be a new significantly higher poly count model. The phoenix will be replaced by a new ship with only some similarities to the original, and PyroGL will be replaced by a new ship as well.
Here are a few screenshots of the ship that will be replacing the PyroGL in GroupC 4. (Note: It presently has no textures.)
Image 1:
Image 2:
Image 3:
Image 4:
Take care everyone.