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See through walls in D3
Posted: Tue Dec 23, 2008 2:59 pm
by Poxy
I can see through the walls in OpenGL, but the problem is solved if I use Direct3D, although if I use that, the reticle gets messed up as in, it's too small and other images get mixed up into it.
http://img301.imageshack.us/my.php?imag ... 006nh3.png pic as example
Posted: Tue Dec 23, 2008 3:21 pm
by Krom
What video chipset are you using? Your system specs?
That kind of graphical corruption looks like what one would get from using an integrated Intel video chip on a laptop or low end desktop computer. If that is the case unfortunately it can not be fixed without purchasing and installing some new hardware.
Posted: Tue Dec 23, 2008 5:29 pm
by Sedwick
Yes, if you're attempting integrated graphics, get a new video card. It sounds like you're having a problem I once did:
viewtopic.php?t=13320
Re:
Posted: Tue Dec 23, 2008 6:27 pm
by Poxy
oops
Re:
Posted: Tue Dec 23, 2008 6:30 pm
by Poxy
Sedwick wrote:Yes, if you're attempting integrated graphics, get a new video card. It sounds like you're having a problem I once did:
viewtopic.php?t=13320
That's the problem. :^\\ Thanks