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A Scripting question

Posted: Sat Apr 17, 2004 1:37 pm
by Sapphire Wolf
How Do I make a power up(with a name for scipting) appear by scripting from a robot like a key or something?

Should I ask Script Master Kyouryuu
or
Ask Someone like True Light Guild(the creator of the wind mine series)

Posted: Sat Apr 17, 2004 5:42 pm
by Kyouryuu
Centroid Military Base does this with the Blue Key and one of the InspectorGadget robots.

What you basically do is, somewhere in the level, place a key object and give it a name. Put it somewhere where the player wouldn't naturally be able to see it, like behind the door it unlocks. ;) Then, place the robot you want the object to "spawn" from somewhere in the level. Make sure you give the robot a name (to do so in both cases, simply bring up the Object toolbar and click on the default name of the object to enter a new one). Once you have that, the DALLAS script goes something like this:

- When object -> robotname is destroyed
# Copy the position of object -> robotname to the Clipboard.
# Move the object -> keyname to the Clipboard position

Key powerup

Posted: Sun May 09, 2004 7:27 am
by TrueLightGuild
What I do is to Ghost the key at any location of the mine. You do this in level start
Ghost object (key name)

Then when the robot is destroyed, do what solrazor said to store the destroyed robot on the clipboard and then move the (key name) to the position in the clipboard. As I move the object to the position, I put in the script to unghost that object (key name). That way the key is never gonna show up until the bot is destroyed.

I do this in most of my levels. I have a new level completed called Defcon1, and I do this two or three times during the level.
Defcon1 is posted at www.Levels4you.com in the d3 section. It is the final chapter of the Windmine Series.
Hasn't been posted at gameedit yet.

It works many ways.

Posted: Sun May 09, 2004 3:12 pm
by Robo
Wow, you lucky guy - you got both :P