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Does Anyone

Posted: Wed Sep 30, 2009 6:32 pm
by Insurrectionist
use a 3D program? Which one do you use? I have been using 3DS Max, Poser, and Bryce.

Posted: Wed Sep 30, 2009 11:39 pm
by Foil
I primarily use my company's in-house 3D CAD app, Symmetrica, plus industry-specific variations (alarm and sprinkler system design) we build for clients. Oh, and various flavors of AutoCAD.
:P
Nothing for aesthetic design, though.

Posted: Wed Sep 30, 2009 11:47 pm
by Duper
blender! It's free!

Blender

Posted: Thu Oct 01, 2009 12:37 am
by Zantor
Though it's very expensive because it's an enterprise-grade software program, I like (but don't use) NX, the CAD software my dad's employer makes. It is very high end and very powerful, yet I haven't worked with a recent version. My dad's employer has many big name customers, namely GM, Nissan, and Caterpillar, among others.

Blender is great, and so is 3D Studio Max. Modeling intimidates me a little so I haven't really gotten into it.

Re:

Posted: Thu Oct 01, 2009 5:34 am
by Isaac
Duper wrote:blender! It's free!

Blender
It even has a sculpting tool. 3dsmax doesn't have that (well its edit poly modifier does have a crappy push pull brush... doesn't count).
http://www.blender.org/features-gallery ... ead_sculpt

Posted: Thu Oct 01, 2009 12:56 pm
by Duper
I guess Insurrectionist, the question would be: What application will it be needed for?

:)

Posted: Fri Oct 02, 2009 10:29 pm
by DarkHorse
I'm using Maya these days, but I've used 3DS and Blender in past. Plus a handful of minor applications.

Blender's sculpt tool is pretty much a derivative of Maya's, which is itself an inferior version of ZBrush.

Re:

Posted: Sat Oct 03, 2009 11:10 am
by BUBBALOU
DarkHorse wrote:Blender's sculpt tool is pretty much a derivative of Maya's, which is itself an inferior version of ZBrush.
I chuckled at that... kind of funny... keeper

Re:

Posted: Sat Oct 03, 2009 11:25 am
by Isaac
DarkHorse wrote:I'm using Maya these days, but I've used 3DS and Blender in past. Plus a handful of minor applications.

Blender's sculpt tool is pretty much a derivative of Maya's, which is itself an inferior version of ZBrush.
Maybe 2.5 will change this.