Half-Life: Escape From City-17

Pyro Pilots Lounge. For all topics *not* covered in other DBB forums.

Moderators: fliptw, roid

Post Reply
User avatar
Skyalmian
DBB Admiral
DBB Admiral
Posts: 1723
Joined: Wed Aug 18, 1999 2:01 am
Location: New Jersey, USA

Half-Life: Escape From City-17

Post by Skyalmian »

Well, I was impressed. :)

Half-Life Visuals Supercharge Sci-Fi Short Escape From City-17
http://www.wired.com/underwire/2009/11/ ... m-city-17/
Gamer/filmmaker David Purchase remembers precisely when Half-Life changed his life. “Nov. 22, 1998,” he says. “I bought it the first day it came out, on a Friday, and played a massive marathon the entire weekend.”

Purchase’s younger brother Ian chimes in, calling the release date for Valve Software’s influential first-person shooter “a hallmark day” that would greatly influence the siblings’ cinematic work.

Fast-forward to 2008, when the self-taught Canadian auteurs borrowed a page from the machinima playbook, exporting assets from Half-Life and combining the bleak videogame imagery with photographs and traditional video.

The resulting short film, Half-Life: Escape From City-17, juxtaposes epic sci-fi wasteland shots with live-action sequences captured in Toronto using a handheld camera.

The brothers launched Escape From City-17 in February, hoping to attract lucrative TV commercial work by showcasing their visual effects talents. Instead, the short found instant traction among videogame fanboys, paving the way for a feature film project and two more installments of a projected Half-Life trilogy.

Like Neill Blomkamp’s gritty District 9, which similarly started out as a short film before expanding into a big-screen blockbuster, City-17 is a shining example of grass-roots moviemaking conjured by filmmakers with distinctive vision and no shortage of DIY drive.

The Purchase brothers visit Hollywood on Thursday to present Half-Life: Escape From City-17 at digital moviemaking festival AFI DigiFest.

The brothers spoke with Wired.com by phone to discuss the techniques they experimented with in City-17. For a glimpse at how they created Hollywood-scale spectacle on a $500 budget, check the images below.
Half-Life: Escape From City-17
http://www.purchasebrothers.com/Purchas ... 2-hl1.html

Their YouTube channel, which has a \"new cut\" which cuts out that part with the newbie acting / radio.
http://www.youtube.com/user/PurchaseBrothers
User avatar
Lothar
DBB Ghost Admin
DBB Ghost Admin
Posts: 12133
Joined: Thu Nov 05, 1998 12:01 pm
Location: I'm so glad to be home
Contact:

Post by Lothar »

Pretty good looking. Acting is pretty weak, though.
User avatar
Gekko71
DBB Captain
DBB Captain
Posts: 761
Joined: Sun May 27, 2007 2:50 am
Location: Perth

Re:

Post by Gekko71 »

Lothar wrote:Pretty good looking. Acting is pretty weak, though.
Agreed - lousy acting, but otherwise BRILLIANT! :o
Post Reply