You see right. I have rebuilt it because I want to copy the behaviour of the d3 ships for my descent clone. Built with irrlicht and code::blocks.
The leveldesign is done with blender.
they're are already doing that, you should partner up
\"CHUCKBOX\" your promised!
Posted: Wed Nov 25, 2009 10:15 am
by NUMBERZero
Heh, the ODF hasn't been able to crank out even 1 demo yet and don't expect to for a while. We're having some coding problem, so another coder to help would be very much appreciated. I don't code, I just draw up desings of robots and environments.
Posted: Fri Jan 08, 2010 6:17 am
by floppyfreak
new video with silly models and basic netcode...
Posted: Fri Jan 08, 2010 3:42 pm
by Theftbot
What kind of art are you looking for? looks cool now.
Posted: Fri Jan 08, 2010 10:13 pm
by S13driftAZ
That is really cool.
Thanks, BUBBA for the link; Zero posted a video about flightback on youtube and I was searching with no success.
Posted: Sat Jan 09, 2010 3:13 am
by floppyfreak
What I wanted to show is not the model. Its more about the netcode: the windows could as well run on remote machines, I use a server app in the background with udp protocoll to exchange data (enet as SDK). I will not go deeper into the modelling business. The models are there only as examples. I don't want them to look cool. I want to provide a simple expandable engine.
Now, when you say it looks cool never the less, it only illustrates, how bad I am as an artist
Will this be cross-platform? I did a little Irrlicht on Linux, so maybe I could
help port it?
Posted: Fri Feb 26, 2010 4:39 am
by floppyfreak
...
Posted: Fri Feb 26, 2010 4:39 am
by floppyfreak
...
Posted: Fri Feb 26, 2010 4:41 am
by floppyfreak
@deathbeam, thank you for your interest. If you use joystick please test my js support before we start the nettesting. Send a pm.
TE will be open source in a later state. I want a reliable team to form before I publish the sources. Platforms should be supported as interest grows.
People interested to be in the team please send me an email address as pm to this board.
Progress is quite good the last weeks. I decided to make a feature freeze for this first testing launch. There are two - three little coding problems to solve before launch.
I have netcode, precise weapon-ship collision, weapon-to-wall collisions, simple ship-to-wall collisions (precise ship to wall collisions will be subject to physics integration in a later version). Ship to ship collisions will be subject to the second testing version. Some simple 3d sound effects. Chat system that also works as console window.
The console works with prefixes. When you press f8 you invoke a prompt for a chatstring. With the prefix § this becomes a commandstring. Enter \"§connect ip:port\" to connect to a server. Enter \"§name yourname\" to change playername and so on.
I don't add a list what is not done so far
Posted: Sun Mar 07, 2010 3:55 am
by floppyfreak
I am online with my project and give a little presentation.
I was on the ODF forums for a while and one day stopped dropping bye. One day ODF just disappeared. I never found out what the story was. I kinda feel bad this project never got a release because it seemed pretty close to getting a few levels.