it'll probably loose the minimalist simplicity of the first one, which was it's best feature
Posted: Sun Mar 07, 2010 5:05 am
by Gekko71
I only finished Portal 1 a little over a month ago. If they compromise the sense of humour pervading the game, I will be severely p****d.
....Co-op? Really? I really liked the sense of *isolation* that Portal 1 had. This will be interesting...
Posted: Tue Mar 09, 2010 9:41 pm
by NUMBERZero
I cannot wait! Is GLaDOS still alive? (no Portal pun intended) If so, I really want to finish her off with some bad ass mech or something!
Posted: Tue Mar 09, 2010 9:56 pm
by Isaac
Ooo glados and the big dog robot thing from HL2!
maybe they fall in love
Re:
Posted: Wed Mar 10, 2010 3:44 am
by roid
Isaac wrote:Ooo glados and the big dog robot thing from HL2!
maybe they fall in love
i dunno about love, but there's porn of that
Posted: Wed Mar 10, 2010 8:11 am
by BUBBALOU
HL2 ep 2 pointed to that Aperture Science Research ship that vanished in a huge Portal!! will we find details about it to stop the \"Combine\" from portal 2
All these loose threads
You can have Cake
Re:
Posted: Wed Mar 10, 2010 12:14 pm
by Grendel
NUMBERZero wrote:Is GLaDOS still alive? (no Portal pun intended)
Wow.. I recently beat Portal without even knowing that was a new ending. It was on my xbox 360.
Re:
Posted: Wed Mar 10, 2010 2:50 pm
by Xamindar
Thenior wrote:Wow.. I recently beat Portal without even knowing that was a new ending. It was on my xbox 360.
What new ending? I should play through again then!
Posted: Wed Mar 10, 2010 2:56 pm
by Thenior
allow me the clarify... it just has the song added to it, not technically a new ending.
Posted: Wed Mar 10, 2010 3:04 pm
by NUMBERZero
The new ending has you being dragged away.
Re:
Posted: Wed Mar 10, 2010 9:43 pm
by Duper
NUMBERZero wrote:The new ending has you being dragged away.
when was THAT added?
Re:
Posted: Wed Mar 10, 2010 9:49 pm
by Isaac
Duper wrote:
NUMBERZero wrote:The new ending has you being dragged away.
when was THAT added?
x2.. They changed the ending?
Posted: Wed Mar 10, 2010 9:50 pm
by Xamindar
I think Thenior and NUMBERZero are just joking. There would have been talk of a new ending in other places besides this forum.
Valve did add radios to every level and a certain location that you have to bring the radio to in that level. Gives you parts of a code in morse code that will allow you to log into some bbs somewhere to get asci art and other things. Something like that.
Posted: Wed Mar 10, 2010 10:01 pm
by Duper
ahh Yeah, I've been going through trying to get the radio achievements. I Did notice the morris code, but I wasn't going to be bothered with it.
Thanks!
Posted: Thu Mar 11, 2010 8:39 am
by NUMBERZero
No I'm not joking. It has the same end up until the point where you are at the gate. Then you hear \"thank you for assuming the party escort submission position\" and you are dragged away.
Posted: Thu Mar 11, 2010 12:18 pm
by Duper
OooOOooooohhhh.
Well! That's different! I guess I'll have to play through again and check out all the new whiz-bang!
Thanks Zero!
Posted: Thu Mar 11, 2010 1:27 pm
by Krom
After beating all the expert challenge maps in portal, the main campaign just doesn't take very long anymore.
Posted: Thu Mar 11, 2010 1:45 pm
by Duper
I've been thinking.. or rather it occurred to me half way through the game the first time once I got out of the test area...
Does it seem that Glados used the Aperture Science staff (all of them) as test subjects?
There is another half-life add-on on the way too I noticed. Glad to see they are expanding the story. Didn't care for the game play much, but the story is pretty cool.
Posted: Thu Mar 11, 2010 9:32 pm
by roid
When Glados says \"your specimen has been processed\" at the start of the game and you climb outof your uh... tube(?).
I got the impression that the \"specimen\" Glados was referring to was your baby, and the tube you emerged from was some kindof one-size-fits-all health-care device.
The whole game gave me the impression that it was an A.I. controlled eugenics program, trying to breed better humans - faster, stronger, smarter, more resilient. It eventually produced a kindof \"reverse singularity\" - where the humans produced (like the main character) got so smart that they were able to outsmart Glados.
Posted: Thu Mar 11, 2010 10:59 pm
by NUMBERZero
Duper has the same idea that I have.
Roid, I see where you are coming from. Interesting. I thought at first that your job was to test out a new gun. Also, proof that the facility is not run by robots and that the humans were not being bread is everywhere. In the beginning, GLaDOS says that she \"hoped that you enjoyed your time in the detention (rest) room,\" not \"congradulations, your offspring was birthed and is doing fine and will never be refered to again throughout the test. Now please proceed into \" 'android hell.' \" There are observation rooms with wavey glass. Robots wouldn't care about secrecy or privacy. In the end room, there is a red phone with the wire cut. It tells me that the facility was run by humans the entire time. Robots wouldn't need phones. + when GLaDOS says that one of her balls (I did say that, didn't I? ) prevented her from flooding the enrichment center with a neurotoxin, her creators installed that thing to prevent that from happening again. If all the humans were just test subjects, then there would be no one to install that prohibitor and the robots would not care to make one anyway.
Bottom line, MD1032 would have felt right at home blasting the robots in his Pyro.
And what would we like to see in #2?
Posted: Thu Mar 11, 2010 11:08 pm
by Duper
I think they needed to add another ball or two.
kinda Atypical for mad science projects eh? \"oh, need to add something here, oh and a control rod there...\"
Re:
Posted: Fri Mar 12, 2010 1:29 am
by roid
NUMBERZero wrote:Duper has the same idea that I have.
Roid, I see where you are coming from. Interesting. I thought at first that your job was to test out a new gun. Also, proof that the facility is not run by robots and that the humans were not being bread is everywhere. In the beginning, GLaDOS says that she "hoped that you enjoyed your time in the detention (rest) room," not "congradulations, your offspring was birthed and is doing fine and will never be refered to again throughout the test. Now please proceed into " 'android hell.' " There are observation rooms with wavey glass. Robots wouldn't care about secrecy or privacy. In the end room, there is a red phone with the wire cut. It tells me that the facility was run by humans the entire time. Robots wouldn't need phones. + when GLaDOS says that one of her balls (I did say that, didn't I? ) prevented her from flooding the enrichment center with a neurotoxin, her creators installed that thing to prevent that from happening again. If all the humans were just test subjects, then there would be no one to install that prohibitor and the robots would not care to make one anyway.
Well we assume it would have originally been run by humans, they initially set Glados up, and installed "the ethics ball". But the ball didn't do much, the experiments continue, and in the end she still kills the subjects with fire afterall. Some ball.
But the humans have left long ago. Throughout the experiments you never see any humans in any of the rooms, it's like Glados is doing it all on her own.
It is now an autonomous facility continuing to torture generations of humans for eternity.
Read the (literal) writing on the wall, it's obvious the other participants in the experiment were driven mad, OR they were just typical humans trying to piece together an explanation of their world with what little information they had ever had available to them.
Valve’s Portal contained such solid writing that even if the gameplay had fallen flat, we probably still would have been entertained. Don’t expect the series to lose any of its wit, because as the sequel has grown in size, so has the writing team. While Valve scribe Erik Wolpaw almost exclusively wrote the first game, for Portal 2 he’ll be joined by another OldManMurray.com alumni, Chet Faliszek, as well as Jay Pinkerton, a humorist from NationalLampoon.com and Cracked.com. We wondered what inspired this writing team, how they worked together on Left 4 Dead 2, and what has been the most exciting aspect of writing for Portal 2, so we got all three of them into a room and let them loose.