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Miner Wars Releases New Benchmark Demo And Trailer

Posted: Fri Apr 23, 2010 9:00 am
by Enzo-03
http://www.minerwars.com/News.aspx wrote:Miner Wars team releases a new benchmark demo and trailer
Wednesday, April 21, 2010 1:37 PM


Dear Community!

Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars. The demo comes with an auto-updating utility and will be further upgraded to the single-player beta state in the coming weeks. Currently the game is in its alpha stage. All the graphics and sound present in the demo are subject to change. Miner Wars will require an internet connection to be played.

Benchmarking demo download: http://mirror1.minerwars.com/Downloads/ ... 00_009.exe

Benchmarking demo torrent download:
http://mirror1.minerwars.com/Downloads/ ... up.torrent

Keen Software House is also releasing a new Teaser Trailer showing some of the game features and possible playstyles. The trailer was made by by capturing the gameplay and videos of our current alpha build. All the graphics and sounds are subject to change until the full release.

Teaser Trailer Download:
http://mirror1.minerwars.com/Videos/Min ... railer.wmv

The game is very steadily progressing towards its full release in 2010. Currently there are 14 members on the development team. Keen Software House would like to reach soon a number of 25 development team members.

Keen Software House is an international development team that has adopted the virtual studio development style. Our development team members come from USA, Europe and Austalia. All the work of the studio is being managed through our own tasking and scheduling system. Most of the team members are senior professionals that had no problem in adopting this workstyle.

Keen Software House is also looking for a possibility to engage in a serious cooperation with a renown publishing brand.

Tomas Psenicka
Managing Director
Keen Software House ltd.
I'm going to check this out when I get home.
I have also read about stuff concerning the LODs at the D2X-XL forums, and:
Darghan wrote:Hello guys!
I just bumped on this discussion while going throug the net.

Thx for all the positive feedback on the game and we appreciate constructive criticism! That is what this game is all about in the end. Community is making a big part of the game.

On popup - yes we totally agree it should not be that visible. The LOD in the flythrough is set to minimum currently. Very soon we will enable the option to render hudreds of KMs far.

On my machine for example the game runs perfectly even with a 100km lod. Currently its set to 0 because of the testing. We did not want people with low-end machines to feel they cannot play this game.

The game is currently in alpha and everything is changing on the fly. We have a completely different approach to development. We want the people to see what were making.

A nice feature that you guys might be interested in is that were going to add the modded maps and vehicles into the persistent universe so that everybody can play it and experience it.

If you feel like you have any questions please dont be shy and ask away
Discuss.

Posted: Fri Apr 23, 2010 9:26 am
by CDN_Merlin
I ran it on my P4 3ghs with 2 gigs ram and 7600 GS 512 meg AGp card and it was so so. It ran but it seem to chug ever so often.

Posted: Fri Apr 23, 2010 3:20 pm
by NUMBERZero
Works perfectly every time for me.

I'm running on Vista Home Premium 32 Bit
AMD Phentom 9600 Quad-Core
2.3GHz
3070MB RAM
Gateway (they are still in existance, shocking)
DirectX 11
NVIDIA GeForce 9800 GT



I'm itching to actually fly. You see the videos that they have. Looks good to go. I'm tired of spinning my wheels.

Posted: Fri Apr 23, 2010 10:33 pm
by Gekko71
Works great on my machine:

iCore7 2.6 GHZ
Nvidia Geforce GX295
6 Gig Ram
DirectX 10
Vista Ultimate 64
P6T Motherboard

Posted: Sat Apr 24, 2010 3:13 am
by Top Gun
I wasn't even able to get it to run; it offered me an error message about requiring Direct3D hardware acceleration, which I definitely have, and then closed out. I'll have to try fiddling with my drivers to see if that makes a difference.

Posted: Sat Apr 24, 2010 7:21 am
by BUBBALOU
All I heard was the sound of bee's (ship sounds)and vsync not actually being disabled . very sparse no ability to control anything.

Disappointing... meh.. for a game that was supposed to be out last august. I wanted to break the control system with my entire line of CH Products.


Save your bandwidth.. wait for something else that you can actually play without installing a sdk for Xbox

This feels like this was something that you used to make youtube videos like 2 years ago

Basically it's FS2 with Geomod, not a demo and not a benchmark, maybe a patience test with the slow load times for menus

Since I do not see official names here.. and just some copy and paste excursion...well nevermind... you get the point.

IMHO, just watch the trailer for now

Please do not waste our time calling it a beta anything, we should be looking at something like this by now

Posted: Sat Apr 24, 2010 1:17 pm
by Thenior
I thought it looked cool.

Posted: Sun Apr 25, 2010 11:02 am
by BUBBALOU
It has potential depending on how it is executed, we should have the ability to play with something even if it is on a small scale

Posted: Sun Apr 25, 2010 11:48 am
by Enzo-03
Well it said it was a non-interactive demo:
The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars.

Posted: Sun Apr 25, 2010 1:03 pm
by BUBBALOU
So IOW stresstest a system from 10 years ago.. OK you win - I Lost

Posted: Sun Apr 25, 2010 11:58 pm
by Foil
Renders fine on my machine (although the model transitions were very noticeable and distracting).

But gets a \"meh\" for content from me as a Descent guy. I have to agree with Bubbalou here; even a game as flawed as Shattered Horizon is much closer to good Descent-ish 6DoF than Miner Wars appears to be.

Posted: Mon Apr 26, 2010 12:12 am
by Spidey
I really can’t see how it qualifies as a “Descent” style game just because it has 6dof…Descent physics are totally science fiction, and from what I read these are going to be based in reality.

Descent is much more than just 6dof. (it’s a style)