D3 on widescreen - old question ...
D3 on widescreen - old question ...
... I'm sure.
Can someone point me to the \"for Dummies\"-version of how to set up D3 to display properly on a widescreen monitor? I've been poking around and I can't seem to find what I'm looking for. I've got a 16:9 display.
When D3 fires up, I get a bunch diagonal lines in the textures, and if I Tab in and out of the automap, the textures get even screwier. Very Timothy Leary, but a crappy gaming experience.
Thx for hold my hand.
signed,
dazed and confused
Can someone point me to the \"for Dummies\"-version of how to set up D3 to display properly on a widescreen monitor? I've been poking around and I can't seem to find what I'm looking for. I've got a 16:9 display.
When D3 fires up, I get a bunch diagonal lines in the textures, and if I Tab in and out of the automap, the textures get even screwier. Very Timothy Leary, but a crappy gaming experience.
Thx for hold my hand.
signed,
dazed and confused
Re:
Aus - thanks for the link. yeah, I went through that discussion a while back - it didn't seem to come to a conclusion, then I just put off getting back to it and forgot about it.
Do I need to adjust something in the ATI card's display properties? Had no issues when the 17-inch crt was dialed in.
Yeah, I did this. But the surfaces still don't render properly - colors are wrong and I have diagonal bars running through them. Tabbing in and out of the automap makes it worse.Krom wrote:Use the -aspect -width and -height command line options to match the native resolution of your monitor.
So if your monitor is 1920x1080 (16:9) then you would use: -aspect 1.78 -width 1920 height 1080.
Do I need to adjust something in the ATI card's display properties? Had no issues when the 17-inch crt was dialed in.
Dissent, what hardware do you have and what are you running D3 in? D3d or OGL?
Also, how old are the vid drivers?
If there have been several version of vid drivers installed on top of each other, I recommend getting driver sweeper and blowing all vestages of you vid drivers away (use CCleaner too) Reboot and reinstall the newest rev. (10.4 if you have an ATI)
Also, how old are the vid drivers?
If there have been several version of vid drivers installed on top of each other, I recommend getting driver sweeper and blowing all vestages of you vid drivers away (use CCleaner too) Reboot and reinstall the newest rev. (10.4 if you have an ATI)
- Foil
- DBB Material Defender
- Posts: 4900
- Joined: Tue Nov 23, 2004 3:31 pm
- Location: Denver, Colorado, USA
- Contact:
Here's what I do on my rig (ATI) for a 1920x1080 monitor:
To fill the screen (note that you lose some top/bottom field of view):
\"-width 1920 -height 1080 -aspect 1.78\"
To get maximum field of view (w/ bars on the sides):
\"-width 1440 -height 1080 -aspect 1.33\"
[+ check the \"Enable GPU Scaling\" option in the CCC to prevent stretching.]
To fill the screen (note that you lose some top/bottom field of view):
\"-width 1920 -height 1080 -aspect 1.78\"
To get maximum field of view (w/ bars on the sides):
\"-width 1440 -height 1080 -aspect 1.33\"
[+ check the \"Enable GPU Scaling\" option in the CCC to prevent stretching.]
- Foil
- DBB Material Defender
- Posts: 4900
- Joined: Tue Nov 23, 2004 3:31 pm
- Location: Denver, Colorado, USA
- Contact:
Re:
That's because even if you have a 4:3 resolution specified in the command-line, the monitor will stretch it to the wider aspect.dissent wrote:I still find it interesting that with the command line switches set in my earlier post, that I can still get an image across the entire widescreen. I don't get any bars along the sides at all.
The way to prevent the stretching is the "Enable GPU Scaling" option, which will put bars on the sides to keep it a 4:3 resolution. (This is what I do.)
Re:
Alright, I didn't have the Enable GPU scaling option on my old Catalyst version (7.10), so I went ahead and updated to Catalyst 10.2 for the Radeon 9600. Now, when I check the scaling option, there is a "maintain aspect ratio" selection there, but when I click it and click apply, the enable scaling check disappears and it reverts back to the "scale image to full panel size option". Have to see if I can figure out what's going on there.Foil wrote:Here's what I do on my rig (ATI) for a 1920x1080 monitor:
To get maximum field of view (w/ bars on the sides):
"-width 1440 -height 1080 -aspect 1.33"
[+ check the "Enable GPU Scaling" option in the CCC to prevent stretching.]
Re:
Ahhhhh ..............fliptw wrote:you only get the scaling option when you are not running at your panel's native resolution.
- BUBBALOU
- DBB Benefactor
- Posts: 4198
- Joined: Tue Aug 24, 1999 2:01 am
- Location: Dallas Texas USA
- Contact:
you can use CCC 10.2 to create a Desktop Program shortcut to configure the video options and then launch the application/game... If you need that 3.0 degrees of vertical view so desperately in a horizontal view game.
Unless of course you fly every level sideways
ENJOY
Unless of course you fly every level sideways
ENJOY
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
- BUBBALOU
- DBB Benefactor
- Posts: 4198
- Joined: Tue Aug 24, 1999 2:01 am
- Location: Dallas Texas USA
- Contact:
make a custom profile under the 'options' section on right of CCC panel. First set your resolution to a 4:3 type , that enables the scaling option in the display options section(other than your native res) . You can save the profile and then while you still have the profile loaded create a shortcut from the ccc panel in which points to descent3.exe add the '-launched' variable afterwards..
I would suggest before you save your 1st profile or alter it, make one named default
I would suggest before you save your 1st profile or alter it, make one named default
I seem to have a better workout dodging your stupidity than attempting to grasp the weight of your intelligence.
Well, I tried and tried, but I couldn't get the 4:3 res to display on my screen. Turns out that my Syncmaster 2333sw panel has an option setting for Auto and Wide - it was set on Wide that forced all input to the monitor to widescreen display. When set to auto, now I get the black bars on the sides of my 4:3 display.
However, I'm still getting some issues. For example, when D3 finishes one level and transitions to the next, the display just stays black. It's active (I can hear what's going on) but i can't see squat. What might I be missing?
However, I'm still getting some issues. For example, when D3 finishes one level and transitions to the next, the display just stays black. It's active (I can hear what's going on) but i can't see squat. What might I be missing?
- Krom
- DBB Database Master
- Posts: 16138
- Joined: Sun Nov 29, 1998 3:01 am
- Location: Camping the energy center. BTW, did you know you can have up to 100 characters in this location box?
- Contact:
Re:
Bug in modern driver sets, happens on both Nvidia and ATI hardware, even in Windows XP. I don't know of any work-around for it currently (other than perhaps trying it in Direct 3D mode, which comes with its own set of glitches).dissent wrote:However, I'm still getting some issues. For example, when D3 finishes one level and transitions to the next, the display just stays black. It's active (I can hear what's going on) but i can't see squat. What might I be missing?