A concept for a new campaign.
Posted: Fri May 21, 2010 7:41 am
First thing I have to say that it's just a concept, I don't know if I'll be able to execute the idea myself, but maybe I'll try to contribute at least, if the concept takes off (I'm a beginner designer).
So the idea is to make a large level set, the theme of which is the amalgamation of Descent 1 and 2. Texture-wise, weapon-wise and robot-wise. Ever wondered why none of those Heavy Drillers from D1 ever appeared in Baloris Prime in D2 where they would fit perfectly? Or why were there no Small Hulks in the Puuma Sphere levels? I heard that the main issue was a broken/altered AI, but this isn't an issue grave enough to disqualify many of these bots from appearing.
So my idea is to make a large level set, with 40 levels + 5 secret ones. The levels could be themed, but not in packs like in Descent 2, more like in Vertigo. The robots from Descent 1 would appear alongside those from D2, according to their threat rating. As for the weapons, I'd not have D2 weapons appear at all until about halfway through the set. The .hog would have to be altered for Fusion to be returned to its D1 power in order for it to be the useful weapon it once was.
Three of the secret levels would be accessed through alternate exits, two would be accessed through teleporters. The first 20 levels would be styled more to resemble Descent 1 levels, like those from Stroodles' \"Descend Again\" campaign, with occasional D2 touches and mechanics, the next 20 would borrow more heavily from the themed variations of D2 (with a big emphasis on the underused beauty of the Zeta Aquilae texture set). My concept is to amalgamate on all possible planes what's best and most beautiful in both Descent 1 and 2 in a single epic mission borrowing heavily from both (more so than Vertigo does). As for the story, I would handle its entirety, so no worries here. The idea is open for debate, lemme know what you think of such an undertaking!
So the idea is to make a large level set, the theme of which is the amalgamation of Descent 1 and 2. Texture-wise, weapon-wise and robot-wise. Ever wondered why none of those Heavy Drillers from D1 ever appeared in Baloris Prime in D2 where they would fit perfectly? Or why were there no Small Hulks in the Puuma Sphere levels? I heard that the main issue was a broken/altered AI, but this isn't an issue grave enough to disqualify many of these bots from appearing.
So my idea is to make a large level set, with 40 levels + 5 secret ones. The levels could be themed, but not in packs like in Descent 2, more like in Vertigo. The robots from Descent 1 would appear alongside those from D2, according to their threat rating. As for the weapons, I'd not have D2 weapons appear at all until about halfway through the set. The .hog would have to be altered for Fusion to be returned to its D1 power in order for it to be the useful weapon it once was.
Three of the secret levels would be accessed through alternate exits, two would be accessed through teleporters. The first 20 levels would be styled more to resemble Descent 1 levels, like those from Stroodles' \"Descend Again\" campaign, with occasional D2 touches and mechanics, the next 20 would borrow more heavily from the themed variations of D2 (with a big emphasis on the underused beauty of the Zeta Aquilae texture set). My concept is to amalgamate on all possible planes what's best and most beautiful in both Descent 1 and 2 in a single epic mission borrowing heavily from both (more so than Vertigo does). As for the story, I would handle its entirety, so no worries here. The idea is open for debate, lemme know what you think of such an undertaking!