It took me some doing, but I'm finally done with this.
I've snooped around the Descent 1 and 2 PIG files, and managed to salvage textures exclusive to each game.
http://www.sendspace.com/file/vdhk7c - D1 exclusive
http://www.sendspace.com/file/9t0bqc - D2 exclusive
The textures not found within any of these packages are available both in D1 and D2. They're in BMP format, and the animated textures consist of one file for each frame. You can unpack these files somewhere and replace the textures found in the respective PIG files with them very easily in DMB or DLE-XP, this way you'll create your POGs for each level.
Now you don't need to think which exotic textures you need, as you have them all nicely sorted now.
A little help for level designers.
- Xfing
- DBB Fleet Admiral
- Posts: 2022
- Joined: Mon Jun 15, 2009 3:03 am
- Location: Ringing Satan's Doorbell
A little help for level designers.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
- Xfing
- DBB Fleet Admiral
- Posts: 2022
- Joined: Mon Jun 15, 2009 3:03 am
- Location: Ringing Satan's Doorbell
http://www.sendspace.com/file/axkxih - D1 Exclusive
http://www.sendspace.com/file/kng029 - D2 Exclusive
Make use of them before they expire
http://www.sendspace.com/file/kng029 - D2 Exclusive
Make use of them before they expire
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
- Alter-Fox
- The Feline Menace
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Re:
My brother and I are actually planning a Source mod that will use both 6DoF and groundpounder elements (we have a lot of projects in the planning stages...)BJk wrote:I know this is a bit of an old thread, however I don't see a better possible chance.
Your links are currently down, mind re-uploading? I am planning to work on a Descent mod in Valve's Source engine, and this would help greatly. Thanks in advance.
If we actually get around to making it, do you mind if we use your 6DoF code for the vehicle? It would make our job a lot easier (and of course we would give you/your team (if you have one) credit.