A little help for level designers.
Posted: Sun Jul 04, 2010 5:32 pm
It took me some doing, but I'm finally done with this.
I've snooped around the Descent 1 and 2 PIG files, and managed to salvage textures exclusive to each game.
http://www.sendspace.com/file/vdhk7c - D1 exclusive
http://www.sendspace.com/file/9t0bqc - D2 exclusive
The textures not found within any of these packages are available both in D1 and D2. They're in BMP format, and the animated textures consist of one file for each frame. You can unpack these files somewhere and replace the textures found in the respective PIG files with them very easily in DMB or DLE-XP, this way you'll create your POGs for each level.
Now you don't need to think which exotic textures you need, as you have them all nicely sorted now.
I've snooped around the Descent 1 and 2 PIG files, and managed to salvage textures exclusive to each game.
http://www.sendspace.com/file/vdhk7c - D1 exclusive
http://www.sendspace.com/file/9t0bqc - D2 exclusive
The textures not found within any of these packages are available both in D1 and D2. They're in BMP format, and the animated textures consist of one file for each frame. You can unpack these files somewhere and replace the textures found in the respective PIG files with them very easily in DMB or DLE-XP, this way you'll create your POGs for each level.
Now you don't need to think which exotic textures you need, as you have them all nicely sorted now.