3d Character : Beast Warrior

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Darktalyn1
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3d Character : Beast Warrior

Post by Darktalyn1 »

So I'm starting my new character.. this is going to be a summer project. So far I have modeled his weapons.

Might be a couple weeks before my next update, I'm going to be roughing the body out.

Image

Image

Comments/crits welcome
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CDN_Merlin
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Post by CDN_Merlin »

That is nice work. Man I wish I had your talents.
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Rotten Tomato
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Post by Rotten Tomato »

CDN_Merlin wrote:That is nice work. Man I wish I had your talents.
Shut up!!! I wanted to say that!!
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Post by Darkside Heartless »

You ought to talk to Pixar studios or something, you could get paid a mint for your work.
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Post by Phoenix Red »

nice stuff

Do you play warhammer by any chance? I see a lot of what looks like influence from warhammer models (miniatures).
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Post by Darktalyn1 »

Sup guys, thanks for the replies so far..

I don't play WarHammer but I am aware of it and I am using WarHammer artwork for the inspiration behind this character.

My original idea was going to be to create a CG model of the BloodThirster of Khorne. In the end I decided to model my own creation that draws influences from WarHammer instead.

One of my interests is to create a model that requires a rig more complex than a standard biped so that's what I'm going to try for this time around...

More updates in a couple weeks..
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Post by Mr. Perfect »

Well you could always go all-out with a spider based beast. ;) :)
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Post by {Hawk}Liquid »

just to get off topic for a second, pheonix red are you a WC3 player ? just asking cuase that gargoyal is from WC3, if you are i'd love to play sometime
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Post by Floyd »

very nice done DT. i'd also like to see a nice gothic sword or such. or a katana, although it wouldn't fit that (viking?) theme.

one thing though: the rifts in the axes blade are too wide.
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Post by Darktalyn1 »

Hey guys I am still plugging away on the upper body, I will try to post a shot next week. It is coming along, but it is a big job and going slow.

I'll be a lot happier when the character is built and I can begin decking him out with gear but that is a few weeks off.

Working full-time is cutting into the amount of hours I can pour into this but I'm working on it...more soon
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Post by Badboy »

Nice man I check out your work all the time and never disagree with how it looks. :D
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Post by Darktalyn1 »

Image

Image

Hi everyone I have made a lot of progress on this model... but for now I'm just going to post the shield.

The head and upper body are completed but they just need some refinement. I would call them about 95% done. Expect a shot of the body from the waist up by this weekend.

Floyd, I'm going to be doing a lot of editing to the axe as it is the weakest part of this model. I will also make the rifts a little smaller.

Thanks again everyone for the replies so far. A big update this weekend :)
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Post by Darktalyn1 »

Well I promised a big update this weekend and here it is. Here is the model so far:

Image

Image

Image

Still a pretty long way to go, I'm going to be adding a lot of gear to him and editing some of his weaponry. Let me know what you think so far...

Btw, He has a seam at his waist because the upper and lower body are seperated (due to hardware limitations). Some armor will be covering this seam though. I'll try to post some more in a week.
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Post by Beowulf »

he has no muscular beastcack
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roid
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Post by roid »

wow, this is like pro level stuff now DT.
the anatomy is very impressive.
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Post by Darktalyn1 »

Beo;

You will never see me 3d modeling cack ;p

roid;

Pro level? I can only hope employers say the same thing when I send out my demo reel at the end of the year. :)
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Post by Sage »

my gawd... that is so awesome... that's the kind of stuff i want to be able to do....
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Post by Darktalyn1 »

Thanks Sage :)

Hey guys the modeling is almost done I will probably post a shot tomorrow or the day after. I would say the model is 95% complete.

Will take awhile to unwrap this though so don't expect textured shots for 2-3 weeks.

Peace..
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Post by Darktalyn1 »

Image

Image

Here's some newer shots.

Planned changes:

1) Going to move the seam in his stomach down a little farther so its hidden by the belt.

2) Going to edit the weapons a little bit

3) Still need to finish the gauntlet, it's only about half done

4) Going to add bandages on the arm that is holding the battle-axe

5) Will be adding a pouch or some other kind of accessory to his belt.

6) Maybe a couple additional details here or there

Anyway he's mostly done, I think I'm going to try to wrap him up by Friday and start the unwrap this weekend.

Any comments (good or bad) feel free to let me know! Once the unwrap starts there will be NO geometry changes.
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Post by CDN_Merlin »

I am always amazed at the level of detail you put into these things. I mean, god darn, HTF do you do these things? I can't even create a simple 2d picture.

Can I have some of your talent?

BTW: This is the BEST work I've seen from anyone anywhere. You definetly deserve a job in a game company like Blizzard or BioWare.
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Post by Darktalyn1 »

Thanks Merlin. Not sure I deserve such high praise but I do appreciate it! :)

I have been getting pretty good feedback from the various forums I posted to. I'm going to take all the crits and comments into account and make some slight modifications when I try to finish the model this weekend.

I'll post more again soon
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Post by Badboy »

You rock man you should :D make him a neat thing that the beast carrys like on LOTR: The Return Of The King what the orks carry :D
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Post by Duper »

need a dent or two in that right breast plate. ..er left.
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Post by Darktalyn1 »

Badboy;

Not sure what thing you are talking about... (?)

Duper;

Okay, will do.
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Post by Badboy »

http://www.tms.org/pubs/journals/JOM/0211/fig3.gif take a look at that the middle sword has a very neat curve on it, but It might look wierd on a Beast because thats kinda like a human weapon :? so I donna I just thought something like he can put the sword down into a canister holder thingy :D Just thinking cause I dont think they are going to just carry there sword around they need a place to store it. SO FAR YOu have ever other thing I could think of on there!! Keep it coming
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Post by Badboy »

But that axe WOO that axe ROCKS!
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Post by Darktalyn1 »

Image

Hi all,

The texturing is still really WIP (especially the lower body) but I wanted to post an update. I'm planning some extra modeling too like a scabbard for his sword! (good suggestion Badboy)

I'll post again pretty soon
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Post by Badboy »

VERY NICE :) Thanks hehe I didnt think I made any sense I got another suggestion around the private area its kidna close to it make the plate wider is what im thinkin :lol:

U ROCK DARKTAYLN
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Post by Phoenix Red »

I'm impressed, as always, with both the quality and speed of your work.

The requisatory bit of constructive criticism: the forearms are wrong. It's a muscular thing. I'm far too unsettled to articulate this properly so that'll have to do.

On an aesthetic note, I would consider lengthening his neck, but moving the head forward, not up. Especially if you plan to hunch him a little bit when complete.
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Post by Darktalyn1 »

Well this is all still really WIP, but I just wanted to post an update, to show you guys how things are shaping up.

A close up on the head...

Image

A far away shot (I added a pouch to the belt)

Image

A shot from the back so you can see the scabbard.

Image

Thanks for any replies I will be posting more updates soon
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Post by Mr. Perfect »

How long have you been modeling, exactly?
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Post by Top Gun »

Amazing! :D Keep up the great work!
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Post by Darktalyn1 »

Hi guys, another update... Thanks for the replies!

Image

Image

Mr. Perfect,

I've been working in 3d for 2 years.

I'll post more soon
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Post by CDN_Merlin »

DT, how do you figure out what colour/texture to put on these objects? Like how to use a certain colour for the skin etc.
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Post by Darktalyn1 »

Hi Merlin,

Not sure I understand your question...

I just visualize in my head how I want the guy to look then I go into photoshop and make brushes to paint with. For the skin I will go online and find photo references like elephant skin etc and then edit them in photoshop (color and so forth).

Then with 6 or 7 brushes I'll throw a blank texture on the mesh, import it into Deep Paint and use my source images to create my brushes in Deep Paint.

From there its just a matter of painting and editing...

Hope this helps describe it..
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Post by Duper »

Wonderful texturing!

I love the charms tied around the horn.
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Post by Darktalyn1 »

An update

Image

Image

Duper, thanks! I like how those turned out too :)

More updates soon
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Post by CDN_Merlin »

Someone find my jaw please.

DT, yeah that explains it. Still don't understand how people can picture these things.
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Post by Darktalyn1 »

Sh-t.

Well I spent today trying to add facial hair and I f'ed up royally so I wasted the entire day. Now I'm pissed and don't even feel like touching this thing till tomorrow so I'm going out for the night.

Sorry, I planned an update for tonight but it was not to be. Namely because I suck.
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Post by CDN_Merlin »

What you can do in 1 day, would take some of us yrs. Take your time.
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