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hello!
Posted: Sat Oct 29, 2011 9:19 am
by carmatic
finally ive gotten the email saying that i've been admitted into the forums
nice to hang out with you guys
Re: hello!
Posted: Sat Oct 29, 2011 11:11 am
by Krom
Robot?
Re: hello!
Posted: Sat Oct 29, 2011 11:13 am
by Isaac
Vampire? Monkey?
Re: hello!
Posted: Sat Oct 29, 2011 1:34 pm
by Enzo-03
Demon? Eldritch Abomination?
Re: hello!
Posted: Sat Oct 29, 2011 5:00 pm
by sdfgeoff
simple:
It
(sorry if this isn't welcoming)
Re: hello!
Posted: Sat Oct 29, 2011 8:25 pm
by carmatic
I assure you I am human
Re: hello!
Posted: Sun Oct 30, 2011 1:41 am
by sdfgeoff
What a relief. Now we have that sorted......
Any reason you joined descentBB? Are we likely to see you in descent? or do you just enjoy the discussion?
(I hope our madness over here hasn't put you off)
Re: hello!
Posted: Sun Oct 30, 2011 4:44 am
by carmatic
I've only just beaten D1 a few months ago and now I'm most of my way through D2 ...
Dabbled in the games back then when they were still new but didn't really get very far in them, also I had D3 installed ten years ago , played it with my Sidewinder Force Feedback Pro joystick and went as far as that wierd giant hangar level and couldn't find a way to proceed, so I gave up
Funny thing was that when the Nintedo Wii was released in '07 , the motion controller reminded me of 6DOF games like Descent,
so I found D2x -XL and installed it, but didn't really get to play it
But now I am finally working my way through the single player games, this time using a dualshock-style gamepad and the more faithful 'rebirth' Descent games.... One stick to rotate vertically and horizontally, one stick to slide...Buttons to bank and move forwards/back
Abit wierd but at least it doesnt give back pain like using a joystick did
Re: hello!
Posted: Sun Oct 30, 2011 12:34 pm
by Krom
Ya, hard to tell the people from the robo registrations when on some days we get as many as 50 robots trying to register.
So without further ado...
Re: hello!
Posted: Sun Oct 30, 2011 12:40 pm
by sdfgeoff
Who on earth took that shot of a mega????
Re: hello!
Posted: Sun Oct 30, 2011 12:53 pm
by carmatic
huh... what is that pic?
and i had no idea descent was still so popular and attracting so many automated registrations?
Re: hello!
Posted: Sun Oct 30, 2011 12:56 pm
by Isaac
They're mostly thief bots.
Re: hello!
Posted: Sun Oct 30, 2011 1:28 pm
by carmatic
Isaac wrote:They're mostly thief bots.
good thing in d2x-xl you get the option to disable thief bots
Re: hello!
Posted: Sun Oct 30, 2011 2:20 pm
by Ferno
carmatic wrote:Isaac wrote:They're mostly thief bots.
good thing in d2x-xl you get the option to disable thief bots
and because of that, it ceased to be D2
Re: hello!
Posted: Sun Oct 30, 2011 2:51 pm
by flip
If you have any interest in multiplayer you should grab Rebirth.
http://www.dxx-rebirth.com/download-dxx-rebirth/
Then come and join us on the Mumble server: chicago2.mumblevoice.com:64850. No password. This server is owned by the Rangers and opened to all to provide good clean fun "most the time
" for anyone interested in playing Descent online in a well structured league.
Re: hello!
Posted: Sun Oct 30, 2011 7:56 pm
by carmatic
im afraid that with my ping times to the USA , the only real type of gaming i can do is turn based
Re: hello!
Posted: Sun Oct 30, 2011 8:03 pm
by Isaac
carmatic wrote:im afraid that with my ping times to the USA , the only real type of gaming i can do is turn based
LOL!
edit:
command: MercuryMissile
@3,30,30
Re: hello!
Posted: Sun Oct 30, 2011 8:08 pm
by Tunnelcat
Ferno wrote:carmatic wrote:Isaac wrote:They're mostly thief bots.
good thing in d2x-xl you get the option to disable thief bots
and because of that, it ceased to be D2
Definitely! That damn thief bot was the most interesting and irritating bot in the Descent 2 game! He's always the first bot I usually go after just so I don't have to worry about him later sneaking up on me and taking something valuable when I'm otherwise "preoccupied", like dealing with all the
other bots. There is that
one secret level that he re-spawns every time he is killed that that option would be useful though.
Re: hello!
Posted: Sun Oct 30, 2011 11:49 pm
by sdfgeoff
If you think your ping is bad, try living here in NZ. There is pretty much no gaming community down here, so to anything my ping tends to be 200-300. Then theres the issue of timezones......
Shouldn't matter too much as I think there are a few Descentr's out that way.
That picture is a mega missile in descent3 about 1/60th of a second before it hits the player and kills them......
Re: hello!
Posted: Mon Oct 31, 2011 8:44 am
by Krom
If you look closely, its not one mega missile... Its two mega missiles.
Re: hello!
Posted: Mon Oct 31, 2011 10:17 am
by Sirius
Thiefbot was bad game design, but that's just IMHO.
Re: hello!
Posted: Mon Oct 31, 2011 10:34 am
by Enzo-03
Can't be as bad as when I was on AOL, or when I was using University Dorm Room Internet.
I was infamous for it.
I am imagining turn-based Descent as Battletech - and it's amusing.
Re: hello!
Posted: Mon Oct 31, 2011 12:26 pm
by Krom
The Thief Bot was brilliant, I don't know if its just me but when something runs away in a video game; I MUST CHASE IT. As soon as I saw the thief, I would immediately chase after it which would often result in a spectacular rampage of destruction through half the mine. Nothing pulverizes ordinary robots faster than them getting in your way while you are hellbent in pursuit of the Thief. It was such a break from traditional computer / AI enemies in games at the time where everything just shot at you with whatever standard weapon it had and rarely moved. The thief was not a threat itself but stealing your power-ups at precisely the wrong time made it a major nuisance; so there were few things as satisfying as cornering the Thief and hammering it with ordinance till it exploded.
Re: hello!
Posted: Mon Oct 31, 2011 1:22 pm
by Enzo-03
No, it is not just you at all.
I could not have described it better myself.
Re: hello!
Posted: Mon Oct 31, 2011 3:14 pm
by Isaac
Krom wrote:The Thief Bot was brilliant, I don't know if its just me but when something runs away in a video game; I MUST CHASE IT. As soon as I saw the thief, I would immediately chase after it which would often result in a spectacular rampage of destruction through half the mine.
Thief bot: Beginner's Descent 2 flying instructor.
Re: hello!
Posted: Mon Oct 31, 2011 4:08 pm
by flip
The thief was not a threat itself but stealing your power-ups at precisely the wrong time made it a major nuisance; so there were few things as satisfying as cornering the Thief and hammering it with ordinance till it exploded.
Oh hell yeah! I'd work hard to get those quads as early as I could and nothing would piss me off more than the thiefbot stealing them. Put on top of that the very first time you ever played the game, the thiefbot was the only one that actually made me jump. Hated him from that point forward and I got a sick satisfaction everytime he shrieked.
Re: hello!
Posted: Tue Nov 01, 2011 9:07 am
by Gekko71
flip wrote: The thief was not a threat itself but stealing your power-ups at precisely the wrong time made it a major nuisance; so there were few things as satisfying as cornering the Thief and hammering it with ordinance till it exploded.
Oh hell yeah! I'd work hard to get those quads as early as I could and nothing would piss me off more than the thiefbot stealing them. Put on top of that the very first time you ever played the game, the thiefbot was the only one that actually made me jump. Hated him from that point forward and I got a sick satisfaction everytime he shrieked.
X2 - hated that little t*rd. Loved shooting it. ...it was tough for it's size, too
BTW - Welcome Carmatic!
Re: hello!
Posted: Tue Nov 01, 2011 1:04 pm
by Duper
Krom wrote:The Thief Bot was brilliant, I don't know if its just me but when something runs away in a video game; I MUST CHASE IT. As soon as I saw the thief, I would immediately chase after it which would often result in a spectacular rampage of destruction through half the mine. Nothing pulverizes ordinary robots faster than them getting in your way while you are hellbent in pursuit of the Thief. It was such a break from traditional computer / AI enemies in games at the time where everything just shot at you with whatever standard weapon it had and rarely moved. The thief was not a threat itself but stealing your power-ups at precisely the wrong time made it a major nuisance; so there were few things as satisfying as cornering the Thief and hammering it with ordinance till it exploded.
LOL...aka..
"hunt for key... hunt for key ... hunt fo
**SQUIRREL!**"
Re: hello!
Posted: Tue Nov 01, 2011 4:09 pm
by Tunnelcat
Krom wrote:The Thief Bot was brilliant, I don't know if its just me but when something runs away in a video game; I MUST CHASE IT. As soon as I saw the thief, I would immediately chase after it which would often result in a spectacular rampage of destruction through half the mine. Nothing pulverizes ordinary robots faster than them getting in your way while you are hellbent in pursuit of the Thief. It was such a break from traditional computer / AI enemies in games at the time where everything just shot at you with whatever standard weapon it had and rarely moved. The thief was not a threat itself but stealing your power-ups at precisely the wrong time made it a major nuisance; so there were few things as satisfying as cornering the Thief and hammering it with ordinance till it exploded.
And the Thief Bot was brilliant because it would really PISS OFF the player! What other artificial NPC can lay claim to that? There are times I would be hell bent for murder going after the damn thing and just not care about all the other bots, unless I happened to get killed by another bot because I wasn't focused on the task of self-preservation!
Re: hello!
Posted: Tue Nov 01, 2011 8:18 pm
by Alter-Fox
Hehe...
Is theif a threat?
Thief: Concussion missile stolen
(During the fight against the level 12 boss)
Thief: Gauss cannon stolen :)
(During the fight against the final boss)
Thief: Earthshaker missiles stolen ;)
Player: !@%@!#%@#$!^%!@$%@!$!@!!!!!!!
Thief: Vital organs stolen :D
Player: ???
Ship destroyed
I remember one build of D2X-XL where the Thief would put smileys after all its steal text.
Re: hello!
Posted: Tue Nov 01, 2011 8:34 pm
by Isaac
lol. I don't remember that. I might need to try one of the newer version.
Re: hello!
Posted: Tue Nov 01, 2011 9:35 pm
by Alter-Fox
It was removed. Apparently it was pegged as a bug -- I don't understand how it could be one though
.
Re: hello!
Posted: Tue Nov 01, 2011 11:32 pm
by Sapphire Wolf
Thiefbots- the trolls of Descent 2 and 3
Re: hello!
Posted: Tue Nov 01, 2011 11:58 pm
by Enzo-03
Hahaha I need to find that version and try it.
Re: hello!
Posted: Wed Nov 02, 2011 6:22 am
by snoopy
Sapphire Wolf wrote:Thiefbots- the trolls of Descent 2 and 3
There was a thiefbot in D3? I guess it didn't have the same effect, since I don't even remember it.
Re: hello!
Posted: Wed Nov 02, 2011 8:47 am
by carmatic
snoopy wrote:Sapphire Wolf wrote:Thiefbots- the trolls of Descent 2 and 3
There was a thiefbot in D3? I guess it didn't have the same effect, since I don't even remember it.
theres one in the second level
heck theres even a Super Thief in one of the later levels... i only vaguely remember fighting it with my Sidewinder Force Feedback Pro joystick
Re: hello!
Posted: Wed Nov 02, 2011 8:53 am
by Alter-Fox
Super thief was only in a slightly later level
.
Boss of Level 3.
However, Snoopy's right, the thief was so much easier to kill in D3, plus he didn't steal from you as much (he had the ability to steal more things though -- the D2 thief can't steal energy-based primaries or laser levels except in the D2 Demo), plus he usually kept to one place in the level so you could sometimes just avoid him.
But D3 level 4 goes down in Descent history as the only official Descent level to have two thieves -- each of which kept to its own place in the level.
Re: hello!
Posted: Wed Nov 02, 2011 11:07 am
by Enzo-03
Super Thief + stolen Vauss =
Re: hello!
Posted: Wed Nov 02, 2011 3:47 pm
by Tunnelcat
In D2, I loved trapping the little booger in some room with no other exit. I'd chase him into the start room, for example, block the door with my Pyro, switch in the Gauss Gun, hold down the trigger and let him have it. I was a riot to watch as he freaked out and tried to get past me and the door. No such luck getting by me you little monster.
Re: hello!
Posted: Wed Nov 02, 2011 5:46 pm
by Alter-Fox
Enzo-03 wrote:Super Thief + stolen Vauss =
Infamous co-op game in my mind. Difficulty was Hotshot I think.
Phase 1:
Thomas says: Let it steal something, to make the fight more of a challenge!
We do that.
Phase 2:
Super thief kills one of us, takes another weapon from someone else.
Keeps going like that.
Phase 3:
Super thief is repeatedly slaugtering everyone in the game with his vast arsenal. He kills most of us before we even have a chance to get even one shot on him -- then he kills us before we can collect our dropped powerups.
Finally, after (I think it was) two hours, we manage to beat it -- but only by slowly, slowly wearing it down... like hitting it with a blue laser shot once every ten lives.
I think there were four of us in the game -- Me, Thomas, Mzero, and either Scare or Dadas. But I could be wrong about that.
tunnelcat wrote:In D2, I loved trapping the little booger in some room with no other exit. I'd chase him into the start room, for example, block the door with my Pyro, switch in the Gauss Gun, hold down the trigger and let him have it. I was a riot to watch as he freaked out and tried to get past me and the door. No such luck getting by me you little monster.
I like to do that too, but I drop a bunch of smart mines and prox mines at the only exit and then let him go for it. SOOOO satisfying to watch him kill himself in his desperation to escape
. Plus I still get the points for him. And this way I have a regular use for mines.