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Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 1:45 am
by Aus-RED-5
Descent with this bad boy would be wild!


Re: Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 3:53 pm
by Tunnelcat
Wow! That thing is cool. But it really looks like it would induce motion sickness. Horf!

However, I can also see an amusement park building a realistic flight simulator ride out of the thing. I'd even pay to give it a whirl. :shock:

Re: Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 4:09 pm
by sdfgeoff
Um, and when you're invulnerable and get hit by, say, a mega and go flying backwards???
Ouch! The G-forces would be huge. I'm surprised that the material defender doesn't black out ever....

Re: Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 4:46 pm
by Alter-Fox
I haven't got motion sickness since I started playing Descent. I think I'm immune.
Maybe I'm immune to rabies too!

Re: Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 8:37 pm
by Krom
Alter-Fox wrote:I haven't got motion sickness since I started playing Descent. I think I'm immune.
Maybe I'm immune to rabies too!
Stand behind someone else and watch them play Descent from over their shoulder. I never got motion sickness from playing it myself, but I couldn't watch long demos or stand behind and watch anyone else playing for more than a few minutes otherwise I'd get sick. :P

Re: Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 9:42 pm
by Alter-Fox
I watch my brother play all the time. He's at least as good as I am which means his flight is at least as dizzying as mine (we have some challenging LAN games, but that's not the point here :P).
I don't get motion sickness from that either.
But do I get rabies from it?

Re: Deakin's Universal Motion Simulator

Posted: Thu Nov 24, 2011 9:43 pm
by Top Gun
Krom wrote:Stand behind someone else and watch them play Descent from over their shoulder. I never got motion sickness from playing it myself, but I couldn't watch long demos or stand behind and watch anyone else playing for more than a few minutes otherwise I'd get sick. :P
Oh yeah, definitely. I think that's the main reason why even watching video footage of a roller coaster makes me feel queasy: I'm not the one controlling the motion. Yet I can pull off all sorts of crazy stunts in Descent and never feel a thing.

Re: Deakin's Universal Motion Simulator

Posted: Fri Nov 25, 2011 7:53 am
by Alter-Fox
I don't think I could ever go on a rollercoaster. Not because of motion sickness, because I'm extremely prone to acrophobia and vertigo as long as my surroundings look real! In TrackMania I can get acrophobia and vertigo, but only in the Stadium environment. The others are too surreal even if the track is way up high. In Descent I can't get vertigo because it's not real-looking. I also don't get vertigo or acrophobia when I'm flying (on a plane or in Descent :P).
Also a roller coaster might give me rabies!

Re: Deakin's Universal Motion Simulator

Posted: Fri Nov 25, 2011 2:58 pm
by Tunnelcat
Top Gun wrote:
Krom wrote:Stand behind someone else and watch them play Descent from over their shoulder. I never got motion sickness from playing it myself, but I couldn't watch long demos or stand behind and watch anyone else playing for more than a few minutes otherwise I'd get sick. :P
Oh yeah, definitely. I think that's the main reason why even watching video footage of a roller coaster makes me feel queasy: I'm not the one controlling the motion. Yet I can pull off all sorts of crazy stunts in Descent and never feel a thing.
The only time I got sick from watching something was when I visited the Circle-Vision 360 Theater at Disneyland in the 1960's.

http://en.wikipedia.org/wiki/Circle-Vision_360%C2%B0

The visitor had to stand inside this theater with only a rail to lean on and the 9 movie screens went 360 degrees around the whole room in a circle, giving the viewer a head-turning vista of whatever had been filmed. Well, the time I went in, one of the segments they showed was from the perspective of a car driving down Lombard Street in San Francisco. Hooo weeee! THAT trip was a queasefest and made it almost impossible to stand it was so disorienting! I see why they made people stand, to "enhance" the experience. Urrrk! :mrgreen:

Re: Deakin's Universal Motion Simulator

Posted: Sun Nov 27, 2011 12:21 pm
by Isaac
I wonder how it could fake the feeling of a noes dive. Maybe it's smart enough to face you towards the center of the room and spin, letting the centrifugal force pull you to the back of your chair? Or would it just point your downward, stopping when it couldn't go down any further.

Re: Deakin's Universal Motion Simulator

Posted: Sun Nov 27, 2011 1:09 pm
by sdfgeoff
But you might feel the rotation to get you to face outwards.