Your opinions on door sound changes please.
Posted: Mon Jan 30, 2012 4:43 pm
Descent 2's door sounds are pretty bland and similar to each other, so for Descent 1,5 I'm planning to do some changes, namely to restore some door sounds from D1. This will only be viable if playing with the 11khz setting (22 badly distorts some), but it's not the issue right now.
Descent 2 has four pairs of door sounds, let us call them doors 1,2,3,4.
Door 1: Governs doors like those on level 1 and the ice doors. Also applies to Descent 1 doors like those from levels 1 and 10.
Door 2: Governs puuma sphere doors and all secret doors.
Door 3: Governs the level 5 doors, the fire doors and doors like level 8 has (borrowed from D1 level 12), also D1 level 6 doors.
Door 4: Governs the level 3 doors and grated doors. Also D1 doors like those from level 2.
And Descent 1 has five door sound pairs.
Door A: Like the level 2 doors.
Door B: Like the level 6 doors and the level 12 doors.
Door C: The secret doors.
Door D: The hatch-like doors of level 10.
Door E: The doors from level 1 or 8.
Due to the structure of the data, I can only replace stuff with stuff, and I need to make choices. So here's the initial plan.
Door 1: I'll leave it alone, so the basic gray doors and ice doors will have their sound unchanged, and additionally the "Mars Processing Center" and "Mars Military Base" doors will use it, and it fits them quite well (while any of their own sounds wouldn't really fit the rest of the doors).
Door 2: Replace it with Door C. This will give all the secret doors the sound of Descent 1 secret doors (one of the best door sounds there). The side effect is that Puuma Sphere doors will also use that sound, but even though we weren't used to the secret door sound used on regular doors, it fits the animation absolutely perfectly. I need your opinion on this one, though.
Door 3: Replace it with Door B. This restores the sound of the door D2 borrowed from D1 to its rightful glory. Along with it, the D1 door found in levels like 6,7 or 13 will also use this sound as it did. The affected D2 doors is the red "fire" door and the "water" door, used in level 5 for example. Both sound good.
Door 4: Replace it with Door A. This will restore the D1 doors of the level 2 variety to its original sound, and it also works on D2 doors of similar structure (two halves that open upward and downward), that is doors like D2 level 3 and the grated doors. Not sure about this one either.
So what I'm asking you, what would be your optimal choice for these sounds? You can choose from both D1 and D2 sounds (having 9 pairs in all), and allocate them to door sounds 1,2,3 and 4. Or should I just leave the door sounds as they originally were altogether?
EDIT: Naturally, this problem could be solved entirely by adding the D1 sound content to the s22 file and to the HAM file, but I can't do either using DTX2 or HAXMED32. Even if I did somehow insert the sound files, I still don't know how to allocate proper sounds to proper doors in haxmed. Please help!
Descent 2 has four pairs of door sounds, let us call them doors 1,2,3,4.
Door 1: Governs doors like those on level 1 and the ice doors. Also applies to Descent 1 doors like those from levels 1 and 10.
Door 2: Governs puuma sphere doors and all secret doors.
Door 3: Governs the level 5 doors, the fire doors and doors like level 8 has (borrowed from D1 level 12), also D1 level 6 doors.
Door 4: Governs the level 3 doors and grated doors. Also D1 doors like those from level 2.
And Descent 1 has five door sound pairs.
Door A: Like the level 2 doors.
Door B: Like the level 6 doors and the level 12 doors.
Door C: The secret doors.
Door D: The hatch-like doors of level 10.
Door E: The doors from level 1 or 8.
Due to the structure of the data, I can only replace stuff with stuff, and I need to make choices. So here's the initial plan.
Door 1: I'll leave it alone, so the basic gray doors and ice doors will have their sound unchanged, and additionally the "Mars Processing Center" and "Mars Military Base" doors will use it, and it fits them quite well (while any of their own sounds wouldn't really fit the rest of the doors).
Door 2: Replace it with Door C. This will give all the secret doors the sound of Descent 1 secret doors (one of the best door sounds there). The side effect is that Puuma Sphere doors will also use that sound, but even though we weren't used to the secret door sound used on regular doors, it fits the animation absolutely perfectly. I need your opinion on this one, though.
Door 3: Replace it with Door B. This restores the sound of the door D2 borrowed from D1 to its rightful glory. Along with it, the D1 door found in levels like 6,7 or 13 will also use this sound as it did. The affected D2 doors is the red "fire" door and the "water" door, used in level 5 for example. Both sound good.
Door 4: Replace it with Door A. This will restore the D1 doors of the level 2 variety to its original sound, and it also works on D2 doors of similar structure (two halves that open upward and downward), that is doors like D2 level 3 and the grated doors. Not sure about this one either.
So what I'm asking you, what would be your optimal choice for these sounds? You can choose from both D1 and D2 sounds (having 9 pairs in all), and allocate them to door sounds 1,2,3 and 4. Or should I just leave the door sounds as they originally were altogether?
EDIT: Naturally, this problem could be solved entirely by adding the D1 sound content to the s22 file and to the HAM file, but I can't do either using DTX2 or HAXMED32. Even if I did somehow insert the sound files, I still don't know how to allocate proper sounds to proper doors in haxmed. Please help!