Do you like Descent 3?
Posted: Wed Mar 07, 2012 11:29 pm
While I play the original often and Descent 2 fairly frequently, I went ten years or so without playing through Descent 3's single-player campaign. I wasn't sure why; D3 was a fun game, how come I didn't play it?
Well, after finishing my first full playthrough of D3's campaign in many years, now I remember: the game is a shadow of its predecessors, and has a host of glaring flaws I never noticed until now, since the advantage the graphics held over its predecessors is no longer relevant.
The biggest problem with D3 are its physics. The first two games have an incredibly tight, snappy feel to the controls and physics, while D3 feels sluggish and insubstantial in comparison. The weapons are nerfed; they fire more slowly, cause less damage, and are less accurate. Two weapons in particular suffer from this: the plasma cannon and homing missiles. The Plasma was my go-to gun in the first two games, but here it's pathetic, reduced to firing tiny green orbs at a slow speed that cause little damage compared to the giant, ferocious blasts it unleashed in the previous games. Concussion and homing missiles felt powerful; in D3, it feels like you're shooting pencils at enemies. The Vauss cannon, which should be one of the better guns, causes most enemies to bounce across the room upon being hit, making it hard to focus concentrated fire on anything (unlike the Vulcan and, to a lesser extent, Gauss cannons.) The EMD, Microwave, and Fusion cannons are nearly useless.
The gameplay suffers as well. Robots are infuriating; this would be fine if it was because they were particularly clever or devious, but they're not. They're much more predictable than their predecessors and never do anything unexpected. Their AI is "good" insofar as they're good at avoiding your shots, not that your pathetic weapons are particularly good at hitting them anyway; but they have no spontaneity to speak of. Speaking of robots, D3 is filled with fantastically annoying tiny robots that aren't dangerous but hard to kill (the orbot, those kamikaze things, the purple shark robots, the manta ray bots, and so on.) There are plenty of other contrivances: I never used most of the inventory items like chaff, seeker mines, or bouncing betties. The automap is ponderous and confusing. The infinite lives dynamic is just plain stupid and removes any consequences of dying. The cutscenes looked bad when the game came out and are just plain painful to watch now. The Phoenix and Magnum are so inconsequentially different from the Pyro that I used the Pyro for pretty much every mission I could.
Outdoor environments were touted as a big deal when D3 came out, but now I find them plain frustrating. It's hard to actually hit anything with most weapons outdoors, and many outdoor areas look plain awful (don't even get me started on the outside of the "space" levels like on 14 and Mercenary level 3.) I do like how D3 has more varied mission objectives and some of the levels have good design and a nice atmosphere to them, like Piccu Station, the Mars level, and the PTMC Titan mine. But overall, many areas of the game are quite forgettable. The music in D3 is often just plain bad (the piano-song on the CED space station had me grating my teeth as I looked forward to finishing that level), although I think the Mercenary music is much, much better. In fact, I find Mercenary in general to be better than the original campaign. Some of the early level design feels wooden and uninspired but it introduces some good new robots that offer a real, rather than fake, challenge as well as fixing some problems like the wimpy Plasma cannon. But still, it doesn't make a great deal of sense in the bigger story of Descent and no attempt is made to tie everything together: what happened to the Mercenary after Suzuki's assassination? Why did he never fight MD 1032? What about the pilot from the Vertigo missions? We never know.
I haven't played D3's multiplayer in a long time either (I've always been a mainly single-player gamer) but given my gripes with the game's feel and physics I doubt I'd find it much more fun. After I finish up with Mercenary I think I'm just going to stick with the first two games from now on. I'm not really sure what the DBB community thinks of D3 over some thirteen or so years later, but for me it's clearly the weakest game in the series.
Well, after finishing my first full playthrough of D3's campaign in many years, now I remember: the game is a shadow of its predecessors, and has a host of glaring flaws I never noticed until now, since the advantage the graphics held over its predecessors is no longer relevant.
The biggest problem with D3 are its physics. The first two games have an incredibly tight, snappy feel to the controls and physics, while D3 feels sluggish and insubstantial in comparison. The weapons are nerfed; they fire more slowly, cause less damage, and are less accurate. Two weapons in particular suffer from this: the plasma cannon and homing missiles. The Plasma was my go-to gun in the first two games, but here it's pathetic, reduced to firing tiny green orbs at a slow speed that cause little damage compared to the giant, ferocious blasts it unleashed in the previous games. Concussion and homing missiles felt powerful; in D3, it feels like you're shooting pencils at enemies. The Vauss cannon, which should be one of the better guns, causes most enemies to bounce across the room upon being hit, making it hard to focus concentrated fire on anything (unlike the Vulcan and, to a lesser extent, Gauss cannons.) The EMD, Microwave, and Fusion cannons are nearly useless.
The gameplay suffers as well. Robots are infuriating; this would be fine if it was because they were particularly clever or devious, but they're not. They're much more predictable than their predecessors and never do anything unexpected. Their AI is "good" insofar as they're good at avoiding your shots, not that your pathetic weapons are particularly good at hitting them anyway; but they have no spontaneity to speak of. Speaking of robots, D3 is filled with fantastically annoying tiny robots that aren't dangerous but hard to kill (the orbot, those kamikaze things, the purple shark robots, the manta ray bots, and so on.) There are plenty of other contrivances: I never used most of the inventory items like chaff, seeker mines, or bouncing betties. The automap is ponderous and confusing. The infinite lives dynamic is just plain stupid and removes any consequences of dying. The cutscenes looked bad when the game came out and are just plain painful to watch now. The Phoenix and Magnum are so inconsequentially different from the Pyro that I used the Pyro for pretty much every mission I could.
Outdoor environments were touted as a big deal when D3 came out, but now I find them plain frustrating. It's hard to actually hit anything with most weapons outdoors, and many outdoor areas look plain awful (don't even get me started on the outside of the "space" levels like on 14 and Mercenary level 3.) I do like how D3 has more varied mission objectives and some of the levels have good design and a nice atmosphere to them, like Piccu Station, the Mars level, and the PTMC Titan mine. But overall, many areas of the game are quite forgettable. The music in D3 is often just plain bad (the piano-song on the CED space station had me grating my teeth as I looked forward to finishing that level), although I think the Mercenary music is much, much better. In fact, I find Mercenary in general to be better than the original campaign. Some of the early level design feels wooden and uninspired but it introduces some good new robots that offer a real, rather than fake, challenge as well as fixing some problems like the wimpy Plasma cannon. But still, it doesn't make a great deal of sense in the bigger story of Descent and no attempt is made to tie everything together: what happened to the Mercenary after Suzuki's assassination? Why did he never fight MD 1032? What about the pilot from the Vertigo missions? We never know.
I haven't played D3's multiplayer in a long time either (I've always been a mainly single-player gamer) but given my gripes with the game's feel and physics I doubt I'd find it much more fun. After I finish up with Mercenary I think I'm just going to stick with the first two games from now on. I'm not really sure what the DBB community thinks of D3 over some thirteen or so years later, but for me it's clearly the weakest game in the series.