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descent for android/ios
Posted: Sun Mar 25, 2012 4:06 am
by dwlpunk
i was wondering, for those of us that have small fortune to contribute, what would it cost to buy the rights to 'descent' or atleast pass on the rights to an indie developer? i think that descent HD would be a good game for tablets and smartphones as well as a fast HD remake of the original distributed by either steam, or the android/ios stores. i got about 30 grand to blow on the endever (more if artists are dedicated). i keep seeing random forum posts about the project but no one ever does anything. it cant be that hard to rehash. whoever has the rights must be hurting by now (interplay)
Re: descent for android/ios
Posted: Sun Mar 25, 2012 4:08 am
by dwlpunk
btw im an avid WoW player on emerald dream as well as many other mmos such as tera, swtor, and rift. a lot of people are interested in this subject of bringing back old dos/windows95 games to tablets and smartphones.
Re: descent for android/ios
Posted: Sun Mar 25, 2012 6:51 am
by Lobber
I'd be totally behind that.
I can make some levels for it too.
Re: descent for android/ios
Posted: Sun Mar 25, 2012 11:11 am
by Capm
should just be a matter of porting the executable shouldnt it? At least for andriod. You'd have to copy content files over locally from an "owned" copy.
But how would you control it?
Re: descent for android/ios
Posted: Mon Mar 26, 2012 12:41 am
by sdfgeoff
I also thought about this, but came up with there being too little touch-screen space for the necessary controls. There's only just enough for, say, a regular FPS, but throw in an extra axis and you need three fingers at least just for movement. Then you can't see what you're shooting at...
Re: descent for android/ios
Posted: Mon Mar 26, 2012 6:07 pm
by Alter-Fox
You don't need to buy the rights if you're just porting as long as you make no money. After all, we do have the source code for the first two games.
I want to push Interplay to sell the rights to Descent but to someone who will actually make a D4. Getting them to sell it to someone who will only make a port would complicate that.
And Interplay hasn't exactly been committed when doing Descent ports recently, if you know what I mean.
Re: descent for android/ios
Posted: Tue Mar 27, 2012 5:09 pm
by Isaac
sdfgeoff wrote:I also thought about this, but came up with there being too little touch-screen space for the necessary controls. There's only just enough for, say, a regular FPS, but throw in an extra axis and you need three fingers at least just for movement. Then you can't see what you're shooting at...
Just use Grendel's
Bluetooth Converter for MS Sidewinder 3DPro, PP, and FFP.
Re: descent for android/ios
Posted: Wed Mar 28, 2012 1:25 pm
by WarAdvocat
Modern phones & tablets are accelerometer-equipped (well at least my droid x, moto droid & xoom are). That simplifies the controls a bit, neh?