SDLDevil project announcement
Posted: Sat Apr 14, 2012 5:49 am
Hi,
As already announced on several other boards:
Since I always was fan of the DEVIL editor, I took a bit efford in porting it to SDL and making it usable on modern operating systems (Linux and Windows) without having to use DOSBox.
I am also going to fix well-known bugs of DOS DEVIL and implement new features as soon as it reaches beta state (when all stuff works as well as it worked in DOS DEVIL)
For the case that I am not the last Devil fan, I created a Sourceforge project for it
http://sdldevil.sourceforge.net/
Here you can get the sourcecode and Windows binaries.
For discussion and bug reports it has it's own discussion forum at
http://www.dxx-rebirth.com/
Please keep in mind that this is in Alpha state, there are still bugs. But my and other's tests showed that it's pretty stable and possible to create levels with it
As already announced on several other boards:
Since I always was fan of the DEVIL editor, I took a bit efford in porting it to SDL and making it usable on modern operating systems (Linux and Windows) without having to use DOSBox.
I am also going to fix well-known bugs of DOS DEVIL and implement new features as soon as it reaches beta state (when all stuff works as well as it worked in DOS DEVIL)
For the case that I am not the last Devil fan, I created a Sourceforge project for it
http://sdldevil.sourceforge.net/
Here you can get the sourcecode and Windows binaries.
For discussion and bug reports it has it's own discussion forum at
http://www.dxx-rebirth.com/
Please keep in mind that this is in Alpha state, there are still bugs. But my and other's tests showed that it's pretty stable and possible to create levels with it