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Checkers (Status: USA: 0, WORLD: 0)

Posted: Tue Apr 24, 2012 7:59 pm
by Isaac
I had this crazy idea... Never seen a board do this... If we abide by the honor system, it might work.

SIDES:
AMERICANS vs THE WORLD (and Canada)

X = Americans
+ = THE WORLD and Canada too

Rules: (Read this part Alter-Fox!!!) If someone on your side made a move let the other side move before taking a turn! Code blocks keep everything in line. Say what side you're playing for, so the next person knows whose turn it is. Try to resist changing sides.

STARTING POSITION:

Code: Select all

[X](_)[X](_)[X](_)[X](_)
(_)[X](_)[X](_)[X](_)[X]
[X](_)[X](_)[X](_)[X](_)
(_)[_](_)[_](_)[_](_)[_]
[_](_)[_](_)[_](_)[_](_)
(_)[+](_)[+](_)[+](_)[+]
[+](_)[+](_)[+](_)[+](_)
(_)[+](_)[+](_)[+](_)[+]

I'll make the first move to give an example how each turn is taken.

Re: Checkers (Status: untested)

Posted: Tue Apr 24, 2012 7:59 pm
by Isaac
I fight for AMERICA!!!!

Code: Select all

[X](_)[X](_)[X](_)[X](_)
(_)[X](_)[X](_)[X](_)[X]
[X](_)[_](_)[X](_)[X](_)
(_)[X](_)[_](_)[_](_)[_]
[_](_)[_](_)[_](_)[_](_)
(_)[+](_)[+](_)[+](_)[+]
[+](_)[+](_)[+](_)[+](_)
(_)[+](_)[+](_)[+](_)[+]

Re: Checkers (Status: untested)

Posted: Tue Apr 24, 2012 10:36 pm
by sdfgeoff
My battle is for New Zealand:

Code: Select all

[X](_)[X](_)[X](_)[X](_)
(_)[X](_)[X](_)[X](_)[X]
[X](_)[_](_)[X](_)[X](_)
(_)[X](_)[_](_)[_](_)[_]
[_](_)[_](_)[+](_)[_](_)
(_)[+](_)[_](_)[+](_)[+]
[+](_)[+](_)[+](_)[+](_)
(_)[+](_)[+](_)[+](_)[+]

Re: Checkers (Status: untested)

Posted: Tue Apr 24, 2012 11:28 pm
by Enzo-03
For AMERICA!

Code: Select all

[X](_)[X](_)[X](_)[X](_)
(_)[_](_)[X](_)[X](_)[X]
[X](_)[X](_)[X](_)[X](_)
(_)[X](_)[_](_)[_](_)[_]
[_](_)[_](_)[+](_)[_](_)
(_)[+](_)[_](_)[+](_)[+]
[+](_)[+](_)[+](_)[+](_)
(_)[+](_)[+](_)[+](_)[+]

Re: Checkers (Status: USA: 0, WORLD: 0)

Posted: Wed Apr 25, 2012 1:22 pm
by Isaac
Let's not fortify. We should be setting traps. There is a rule stating "if you don't jump the enemies' checkers piece you loose that piece" busting-up any fortifications. Instead we can use this rule as a playing method, setting up traps.

Re: Checkers (Status: USA: 0, WORLD: 0)

Posted: Wed Apr 25, 2012 8:37 pm
by sdfgeoff

Code: Select all

[X](_)[X](_)[X](_)[X](_)
(_)[_](_)[X](_)[X](_)[X]
[X](_)[X](_)[X](_)[X](_)
(_)[X](_)[_](_)[_](_)[_]
[_](_)[_](_)[+](_)[+](_)
(_)[+](_)[_](_)[+](_)[_]
[+](_)[+](_)[+](_)[+](_)
(_)[+](_)[+](_)[+](_)[+]

Re: Checkers (Status: USA: 0, WORLD: 0)

Posted: Wed Apr 25, 2012 8:44 pm
by Isaac
America strikes!

Code: Select all

[_](_)[X](_)[X](_)[X](_)
(_)[X](_)[X](_)[X](_)[X]
[X](_)[X](_)[X](_)[X](_)
(_)[X](_)[_](_)[_](_)[_]
[_](_)[_](_)[+](_)[+](_)
(_)[+](_)[_](_)[+](_)[_]
[+](_)[+](_)[+](_)[+](_)
(_)[+](_)[+](_)[+](_)[+]
You're going to fall for my trap :twisted: