Really Simple 6DOF 1v1
Posted: Wed May 23, 2012 3:41 am
I'm wondering what the demand would be for a super-simple 6DOF game
Strip it down to the basics:
1v1 online anarchy multi-player (manual IP guff) (no single or co-op)
Only one weapon
Only one tiny level
Full 6DOF with configurable keys only control
Only one Energy bar used for shield and weapon that slowly regenerates (no pickups)
In case you're wondering:
As part of DEEP Space I may include a multi-player system (some time, far in the future, after I have single player sorted)
As a bit of a test to see the plausibility I have built a system where you can fly around in 6DOF (up to 4 players, but tested only 1v1). I'm wondering if I should set it up as an arcade style game, and distribute it, or if I should just keep it to myself as a research file to eventually be placed into the main game.
It would probably take about a month or two to finish it up nicely (Still to do: Death/Spawn, damage (tweak the weapon so it works reliably), nice GUI for IP settings)
Image:
So, what's the verdict. Consider the test successful, and wait for DEEP Space, or take a month or two break from DEEP Space to make this?
Strip it down to the basics:
1v1 online anarchy multi-player (manual IP guff) (no single or co-op)
Only one weapon
Only one tiny level
Full 6DOF with configurable keys only control
Only one Energy bar used for shield and weapon that slowly regenerates (no pickups)
In case you're wondering:
As part of DEEP Space I may include a multi-player system (some time, far in the future, after I have single player sorted)
As a bit of a test to see the plausibility I have built a system where you can fly around in 6DOF (up to 4 players, but tested only 1v1). I'm wondering if I should set it up as an arcade style game, and distribute it, or if I should just keep it to myself as a research file to eventually be placed into the main game.
It would probably take about a month or two to finish it up nicely (Still to do: Death/Spawn, damage (tweak the weapon so it works reliably), nice GUI for IP settings)
Image:
So, what's the verdict. Consider the test successful, and wait for DEEP Space, or take a month or two break from DEEP Space to make this?