To Kick, or not to Kick...
Posted: Wed Aug 22, 2012 5:21 pm
I'm trying to work out exactly when I want to launch my Kickstarter for the game Material Defender, so I'm putting it to you lot now to see what you all think...
As for the game, the design is mostly solid. Some details are still being worked out, but It's been prototyped in an analogue format to test the systems as needed while turning those systems into code on the actual digital prototype. Preliminary work has been done on the game, I develop with the Agile methodology, making it easy to keep iterating over existing features, making it easy to create, in the end, a polished game. I don't yet have anything I'd care to call a playable demo or worth taking screenshots of. In fact, if you saw the game in it's current state, it may do more harm than good, as we tend to judge games on how they look rather than how they play...until after we get past the pretty pictures and actually play the game.
The whole reason this comes up is rather simple. I am not wealthy, nor am I associated with anyone of means to privately back the game until I have a playable demo. This means development will be slow as I balance (real) work and university courses over spending time on Material Defender. Quite frankly, at this pace I'd expect maybe a playable alpha by NEXT Christmas at the earliest.
However, if I launch my Kickstarter now...I could quit my day job and actually hire 1-2 people to come in and help me work on this thing full time. I could have a playable alpha much sooner, perhaps as soon as March or April...and maybe even sooner if you don't care too much about how pretty it looks. I'd be kickstarting for about 100K, and aside from some software and maybe a computer or three (Unreal level lighting is incredibly slow to render, even on a Core i7...) all of it would go towards paying me and my 1 or 2 others for the year, freeing us up to work full time on the game.
What I need to know, is how many of you would fund the kickstarter and if the amount is sufficient to make a serious effort possible. I'm going to do this by means of the poll, which I believe is anonymous, and I'll take the results I see by the end of the first week of September. Also, I'd be glad to take ideas for funding rewards here. Oh, there will be at least one reward that includes a copy of the game at no further cost.
As for the game, the design is mostly solid. Some details are still being worked out, but It's been prototyped in an analogue format to test the systems as needed while turning those systems into code on the actual digital prototype. Preliminary work has been done on the game, I develop with the Agile methodology, making it easy to keep iterating over existing features, making it easy to create, in the end, a polished game. I don't yet have anything I'd care to call a playable demo or worth taking screenshots of. In fact, if you saw the game in it's current state, it may do more harm than good, as we tend to judge games on how they look rather than how they play...until after we get past the pretty pictures and actually play the game.
The whole reason this comes up is rather simple. I am not wealthy, nor am I associated with anyone of means to privately back the game until I have a playable demo. This means development will be slow as I balance (real) work and university courses over spending time on Material Defender. Quite frankly, at this pace I'd expect maybe a playable alpha by NEXT Christmas at the earliest.
However, if I launch my Kickstarter now...I could quit my day job and actually hire 1-2 people to come in and help me work on this thing full time. I could have a playable alpha much sooner, perhaps as soon as March or April...and maybe even sooner if you don't care too much about how pretty it looks. I'd be kickstarting for about 100K, and aside from some software and maybe a computer or three (Unreal level lighting is incredibly slow to render, even on a Core i7...) all of it would go towards paying me and my 1 or 2 others for the year, freeing us up to work full time on the game.
What I need to know, is how many of you would fund the kickstarter and if the amount is sufficient to make a serious effort possible. I'm going to do this by means of the poll, which I believe is anonymous, and I'll take the results I see by the end of the first week of September. Also, I'd be glad to take ideas for funding rewards here. Oh, there will be at least one reward that includes a copy of the game at no further cost.