Alter-Fox wrote:A fighting game to me isn't anything because I don't play them and so I don't see that it's my place to judge what it is or isn't.
I laughed so hard when I read this. This is such an Alter-Fox response. I love it.
I would have said, "those games? meh"
Top Gun wrote:Um...considering the Street Fighter series contained the very pinnacles of fighting games, and Mortal Kombat was very highly-regarded in the past too, I have no idea what you're talking about here.
They've got speed caps. They're focused around "super-moves", meaning your regular punches and kicks aren't really as important as knowing how to shoot fireballs. Their characters speed and power don't deviate very much, so you almost are playing the same character, no matter which one you pick. But I did play the heck of these in the 90s. These days, the new versions aren't cutting it.
fliptw wrote:Disney doesn't want that for their characters.
He's dead. It's a mindless organization that only cares about money. Look at what they're making these days... On second thought, they'd probably wouldn't have the knowledge on making a decent fighter; they'd screw it up, somehow.
Sergeant Thorne wrote:I think, Isaac, that's what you'd run into, were you to go down that road.
I'm not. I'd be making a FOSS 6 deg of freedom shooter before I make a fighter.
Sergeant Thorne wrote:The thing I keep running into when I run your idea through the old processor is... WHY?!
I've imagined the animations for the 2d characters. And I like 2d fighters better than 3d fighters. It would look good and be still in 2d.
Stargate SG1 would also make a great fighting game, but with 3d characters playing on a single 2d fight plane, in a 3d environment.
Sergeant Thorne wrote:I mean it's almost a cool idea at the outset--some Disney characters could conceivably be made into good fighters with a little imagination and embellishment, but why would you even want to do that with Disney? It's just too far-fetched for my taste.
It would have to be crazy for it to really work, anyway. If player 1 or 2 would pick one of The Little Mermaid characters, they would use a Triton to grow legs, to better fight on land, or summon knee high water to keep the opponent from dashing. Their killing move would growing into a giant, as in the move, and stabbing down on the opponent.
Sergeant Thorne wrote:You've got to really be reaching for characters in your fighting game to resort to Disney, IMO. There are so many other directions you could much more naturally--Transformers; Hollywood Action Stars from the 80s, 90s, ...;
Yes please
I'll take all the above. I want one where I can choose Dr. House vs the Cowardly Lion.
Sergeant Thorne wrote: I'm afraid the Disney choice is ridiculous enough that it either has to be a lack of good judgment, or more likely an infatuation with Disney characters that maturing has so far failed to shake.
<3
I've always liked Disney characters, though, I can't remember when or which was the last one I saw. There's just a great level of compatibility between all the characters, because they're mostly drawn the same way, with the exception of the later ones, where they went with the "modern" look. Many of these character fight in the movies anyway. If they made it as crazy and as fast (character speed) as I'd like, then I would buy it. It could be cooler than Street Fighter, but too violent for kids under 13.
Sergeant Thorne wrote:All time favorite fighter game so far is still Killer Instinct (SNES). I actually haven't played anything more modern than SNES in the fighter genre. Most seem too... Japanese. I'm not a fan of continuous streams of ridiculously overblown power moves.
Try one of the Guilty Gear XX games out. They're nice and fast, which lets you be more creative with how you use the characters, to some degree.