Descent 2 mission in the works - Mod and misc help wanted
Posted: Sun Nov 18, 2012 12:02 pm
(Sorry in advance for such a long post... There's a lot of basic/not-so-basic info I felt I had to give on this idea! )
After taking a bit of a break following the release of "The Outer Reaches," I started getting a lot of ideas for my second mission. It's much bigger with concepts for roughly 20 to 25 levels right now, several of which I've finished alpha designs for. The mission is tentatively titled "Descent Dreamspace," but I realize there's already a mission on DMDB with a very similar name so I'm open to suggestions for a rename.
The reason for the current title is a design motif for parts of the mission: Surreal, but still beautiful. I don't want to take the surreal element to the "Look what we can do with the editor" level that is "Levels of the World," mind you. I'd rather come up with tasteful ways to take design ideas that might not have seen a lot of use elsewhere and possibly even make them a primary focus in certain levels.
Most of the levels are conceptualized in some form, but I'm willing to accept substitutions for at least a couple ideas if any other level designers would like to take part. If you'd like to contribute a level, keep in mind it would have to be for standard Descent 2 to allow for a wider audience. (Make them D2X-XL only and I wouldn't even be able play them! XD)
Tentatively, the mission would be split into four worlds or chapters. Each would likely be made up of roughly five obligatory levels (although I wouldn't mind if this varies a bit) and one secret level, and of course each would have its own texture scheme or story concept:
- Chapter 1: Environmental disasters as an underrunning theme. This could end up using GROUPA.PIG or WATER.PIG, depending on the nature of the levels.
- Chapter 2: Subterranean expedition. The main element here is "earth," which I'm hoping to distinguish from the "fire" element of Brimspark-like levels. Color scheme used is ALIEN1.PIG.
- Chapter 3: Trapped under ice. ICE.PIG, of course.
- Chapter 4: Techno industry. These levels may have a secondary theme for background/outdoor sections, but a base or facility would be the main focus. ALIEN2.PIG.
Finally, a list of what I'm looking for help with:
- Robot mods. I know Descent Valhalla has a download of the Robot Construction Kit, but it doesn't seem to be complete and I can't get it to run at all. If somebody has a full, working copy and a can transfer it, that'll be great. If you can coach me on how to use it as well, that'll be awesome. If not, I'll do what I can and at least sketch out concepts of new robots I had in mind. Ideally, I'd love to have a near-full set of replacements for D2 robots.
- Story fine-tuning. I have a rough concept, but I want help fine-tuning it and hunting for plotholes.
- Graphics for each chapter, hopefully (in the vein of Descent 1 or "The Lost Levels"). I had an additional idea for the briefings to set them apart, but because I can only work with specific media, I'd need help with some of the graphics.
- Advice on balancing the set and/or help building a .HAM to slightly balance the weapons. Most of my knowledge of Descent 2 item placement and weapon balance comes from observing other single-player missions, but I wouldn't mind an extra point of view to consider in trying to balance this mission.
I'll be happy to give more info, or upload some robot designs or examples of what I've completed so far. If it'd be easier to discuss this project on an instant messenger rather than via PM here, I do have an AIM handle I'll give out on request. But really, if anyone's interested, let me know, because any help would be great.
After taking a bit of a break following the release of "The Outer Reaches," I started getting a lot of ideas for my second mission. It's much bigger with concepts for roughly 20 to 25 levels right now, several of which I've finished alpha designs for. The mission is tentatively titled "Descent Dreamspace," but I realize there's already a mission on DMDB with a very similar name so I'm open to suggestions for a rename.
The reason for the current title is a design motif for parts of the mission: Surreal, but still beautiful. I don't want to take the surreal element to the "Look what we can do with the editor" level that is "Levels of the World," mind you. I'd rather come up with tasteful ways to take design ideas that might not have seen a lot of use elsewhere and possibly even make them a primary focus in certain levels.
Most of the levels are conceptualized in some form, but I'm willing to accept substitutions for at least a couple ideas if any other level designers would like to take part. If you'd like to contribute a level, keep in mind it would have to be for standard Descent 2 to allow for a wider audience. (Make them D2X-XL only and I wouldn't even be able play them! XD)
Tentatively, the mission would be split into four worlds or chapters. Each would likely be made up of roughly five obligatory levels (although I wouldn't mind if this varies a bit) and one secret level, and of course each would have its own texture scheme or story concept:
- Chapter 1: Environmental disasters as an underrunning theme. This could end up using GROUPA.PIG or WATER.PIG, depending on the nature of the levels.
- Chapter 2: Subterranean expedition. The main element here is "earth," which I'm hoping to distinguish from the "fire" element of Brimspark-like levels. Color scheme used is ALIEN1.PIG.
- Chapter 3: Trapped under ice. ICE.PIG, of course.
- Chapter 4: Techno industry. These levels may have a secondary theme for background/outdoor sections, but a base or facility would be the main focus. ALIEN2.PIG.
Finally, a list of what I'm looking for help with:
- Robot mods. I know Descent Valhalla has a download of the Robot Construction Kit, but it doesn't seem to be complete and I can't get it to run at all. If somebody has a full, working copy and a can transfer it, that'll be great. If you can coach me on how to use it as well, that'll be awesome. If not, I'll do what I can and at least sketch out concepts of new robots I had in mind. Ideally, I'd love to have a near-full set of replacements for D2 robots.
- Story fine-tuning. I have a rough concept, but I want help fine-tuning it and hunting for plotholes.
- Graphics for each chapter, hopefully (in the vein of Descent 1 or "The Lost Levels"). I had an additional idea for the briefings to set them apart, but because I can only work with specific media, I'd need help with some of the graphics.
- Advice on balancing the set and/or help building a .HAM to slightly balance the weapons. Most of my knowledge of Descent 2 item placement and weapon balance comes from observing other single-player missions, but I wouldn't mind an extra point of view to consider in trying to balance this mission.
I'll be happy to give more info, or upload some robot designs or examples of what I've completed so far. If it'd be easier to discuss this project on an instant messenger rather than via PM here, I do have an AIM handle I'll give out on request. But really, if anyone's interested, let me know, because any help would be great.