Page 1 of 1

Geocore

Posted: Mon Dec 03, 2012 8:34 pm
by psionik
Multiplayer Alpha testing has begun, and I need pilots.
Please sign up by emailing geocore.testing@gmail.com

No DRM.
No BS.
Linux Support.
Lan Support.
TrackIR Support.
Full and multiple joystick support.
Competition grade gameplay.

GEOCORE:


Progress updates and Steam group at:
http://steamcommunity.com/groups/geocore

Main Website:
http://geo-core.net

Re: Geocore

Posted: Mon Dec 03, 2012 9:40 pm
by Alter-Fox
Sounds like a plot for a Doctor Who episode.
Not that that's a bad thing...

Re: Geocore

Posted: Mon Dec 03, 2012 9:58 pm
by psionik
The storyline? I hope to implement that if I can get the funding to do that much work, but the game title will be multiplayer only for now. I will edit that page accordingly. Thanks for looking!

Re: Geocore

Posted: Mon Dec 03, 2012 10:23 pm
by Alter-Fox
I know I'm in the minority on this, in this community, but I'm not really interested in games without a singleplayer story.
The exploration, tons of explodium, and finding of secrets are what sell a game for me.

Which is probably why so few of today's ultra-linear shooters interest me.

Re: Geocore

Posted: Mon Dec 03, 2012 11:10 pm
by psionik
I would love to do something like that but I have to be realistic about the scope of work I can complete. Multiplayer is very doable and in fact is working already and from what I have tested so far it is very fun even without all the weapons and graphical frills. Kickstarter is an option I have on the table but I want more functionality and content before I attempt that. I do want people to know that single player is a possibility so I left the storyline up.

Re: Geocore

Posted: Mon Dec 03, 2012 11:22 pm
by Isaac
Steam for Linux is beta at the moment. I suppose this will be available through on that, right?

Re: Geocore

Posted: Mon Dec 03, 2012 11:31 pm
by psionik
I'd love to be on Steam, but right now I am just working with Unity 4 which builds for Linux. Anyone interested in testing is welcome, and can sign up by mailing me at geocore.testing@gmail.com.

Re: Geocore

Posted: Tue Dec 04, 2012 7:06 am
by Pandora
wow, this looks great, Psionik!

what are the system requirements?

Re: Geocore

Posted: Tue Dec 04, 2012 9:48 am
by Foil
Looks awesome, Psionik!

Is your alpha-testing limited to a certain number of pilots? I don't have much free time to play lately, so I don't want to end up taking a more active pilot's slot by signing up...

Re: Geocore

Posted: Tue Dec 04, 2012 9:53 am
by CDN_Merlin
Are you not violating the copyright of Descent? Your ships look like the ones in D and your fusion effect is similar? Not trying to be mean but don't want you to be shot down by Interplay half way through.

Re: Geocore

Posted: Tue Dec 04, 2012 12:06 pm
by psionik
Pandora: I am not a super great artist so I will probably not be using outrageous assets in this title, and by that I mean the requirements should be fairly low. I am aware that a lot of us don't upgrade our machines every year, and I want to support you guys as far back as I can. I am using Unity, and if you have a slower older machine I would be glad to include you in testing. Send an email to geocore.testing@gmail.com.

Foil: Right now there is no limit, I need a list of people I can hit up when I need to test things, its usually at 3a.m. and consists of a skype message like "Hey click this and hit a button" which doesn't work the way I intended and then I go back to coding. I need Joystick users, linux users, mac users, etc. Sign up if you would like to help because honestly lack of testers is holding me back right now.

Mer: I won't deny that I want my game to make the pilots feel at home, but I don't think I am in any danger as I carefully avoid any direct copies of their work, and I am not using the name Descent, which is the only thing they hold a copyright on. I don't think you can copyright a projectile, but if you can - anyone want to put up money to copyright purple blobs in a video game? Then _I_ will hold the copyright and they will have to come to me to use it in their own game, which IMO would be their fault anyway for neglecting the pilots for this long. At the very least if they do try to harass me I can change the color and give them no ground to claim anything whatsoever. Also, my ship looks nothing like a pyro if you compare them directly. Pyros are flat, blocky, shapeless things, and my ship is far from that with its built in guns, triangular silhouette, aggressive stance, and large engines. I understand that my ship heavily evokes Descent and that is indeed on purpose, but the original pyros are 20 polygon things from 1995 and have no real detail. Evolution of the idea? Yes. Copy? Hell no. Mine's better :P

Re: Geocore

Posted: Tue Dec 04, 2012 12:34 pm
by CDN_Merlin
Thanks Psionik. Good luck.

Re: Geocore

Posted: Tue Dec 04, 2012 4:41 pm
by sdfgeoff
Mail sent....

Re: Geocore

Posted: Thu Dec 06, 2012 12:46 am
by psionik
Merlin: I've known you far too long to not take your input seriously, and since I don't believe the game will suffer from the change, I have adjusted the colors on my weapons to all be unique to Geocore.

Re: Geocore

Posted: Thu Dec 06, 2012 4:03 am
by CDN_Merlin
You didn't have to do that. Just we've all know how hard Interplay can play at protecting there copyrights.

Re: Geocore

Posted: Thu Dec 06, 2012 4:37 am
by psionik
In retrospect I simply believe you are right, and your words coincide with the motto I learned long ago from V.I.N.C.E.N.T.

Better safe than sorry.

Re: Geocore

Posted: Thu Dec 06, 2012 5:44 am
by CDN_Merlin
Absolutely. I've learned in my life it's way better to be safe than sorry. Good luck. If I had more time to test I would help but I'm currently already testing 2 other games and still enjoying Diablo 3.

Re: Geocore

Posted: Thu Dec 06, 2012 12:55 pm
by Alter-Fox
Yeah, Interplay's lawyers are very trigger-happy.
They completely ignore the fact that they've never failed... to lose a lawsuit.

Re: Geocore

Posted: Sun Dec 09, 2012 9:30 am
by sigma
If I correctly understood, it is a question of creation of the multiplayer game similar to Descent which will be available to Steam's mass audience. I can tell that levels (maps) have very great value. In Descent there are successful and unsuccessful levels for game in a multiplayer. It is important for popularity of new game, on mine. As for possible claims Interplay by into the account of copying of game, simply lawyers don't need to give a reason to earn on itself. To make the ships, the weapon and other details the most unlike. And the type of the game constructed on the principle of a corridor computer game shooter game on mine can't be patented. It would be too.