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Descent 2: Eddie Mines

Posted: Fri Jan 11, 2013 8:50 pm
by TheBenjaminStilton
Okay, this was once Demigods of Denirona, but now i'm making another level pack, 10 Levels of Fun, Danger and Adventure.
Here's the level progress.
Level 1 - Himeros Outpost ( 0% )
Level 2 - Inktomi Science Lab( 0% )
Level 3 - Aurelia ECMC Dig ( 0% )
Level 4 - Gucumatz Mining Colony ( 0% )
Level 5 - Vulcan Sulfur Catacombs ( 0% )
Level 6 - Goliath Cadmium-Nickel Dig ( 0% )
Level 7 - Tiburon Mine( 0% )
Level 8 - Ymir ECMC Colony ( 0% )
Level 9 - Hunedor Shaft Factory ( 0% )
Level 10 - Final Showdown ( 0% )
If you would like to contribute, let me know!

Re: Descent 2: Eddie Mines

Posted: Sun Jan 20, 2013 4:46 pm
by TheBenjaminStilton
Whooo! Grab the demo here!
http://www.enspiar.com/dmdb/viewMission.php?id=621
STORY -
You are a material defender working for the ECMC ( Edward Carswell Mining Corporation ). The ECMC once worked alongside PTMC, and helped made their mining robots. But due to Suzuki, he shredded their contract with the ECMC. The Main Boss of the ECMC, Edward Carswell Jr., suddenly grew a burning hatred for Suzuki, and began farming samples of the Transmode Virus to send to the PTMC, and he did. Now it's payback time, Suzuki sent out the Transmode Virus to 10 of the most important ECMC Mines. Suddenly, there's a Code Black alert on the ECMC Asgard, you know this isn't good. You gear up, and get in your Phoenix-AL, and the ECMC Asgard sends out a Warp Bubble, and suddenly, you find yourself at the Beta Stheno system, and you see the gas giant Vahalla out of the Asgard's hangar. You search for a button on your Phoenix-AL that shows you're destination, and you soon find out that you're destination is Vahalla's moon, Sjik. The Hangar Airlock suddenly dissapears, and many Phoenix-AL's fly out, including you.
You know this won't be a fun trip..
Also, here's a view from Sjik's surface.
Image

Re: Descent 2: Eddie Mines

Posted: Mon Jan 21, 2013 3:16 pm
by Naphtha
First of all, I definitely support starting off with a much smaller mission as your first project. It's a good measure of how much time and creative energy a level pack requires without as much chance of putting too much stress on yourself.


Just played through the level on Ace and didn't have a whole lot of trouble, except that the Smelter shooting missiles was a nasty surprise. There wasn't much space at all to dodge in that room, so try to keep factors like dodging space in mind when placing robots.

The other thing to mention about the robots is just to be mindful of certain weapons when you do the modding. If you give a robot a player weapon, it will generally do the same damage on every difficulty, where the built-in robot variations are a lot weaker on lower levels. The Level 1 Laser does 9 damage per shot, which is a little high for a "weak" robot weapon on the lower skill levels.

Otherwise, the level looked pretty good aside from the exit door being on a flat face. The level was probably a little small to have two keys, though, so perhaps you could change the area where the red key is now into a side area with stronger powerups, and have the red key take the place of the blue one, but that's only a suggestion, of course. The texture scheme choices were unconventional, but in an interesting way, and the architecture and detail was very good for a beginning designer, so I'm strongly encouraging you to keep it up. :)

Re: Descent 2: Eddie Mines

Posted: Mon Jan 21, 2013 4:06 pm
by TheBenjaminStilton
Well, it was my first released level. I just had to flesh out some ideas, and i thought it was a neat idea to have the " center " hub to be like a blue texture, and the top and bottom to have a orange texture. And did you get the only secret? Well, it's a Spreadfire Cannon in the starting room. Well, i'll probably get working on friday.
Can you upload a video of you playing it? ( PS - I wanted level 1 to be extremely compact )

Re: Descent 2: Eddie Mines

Posted: Tue Jan 22, 2013 3:01 pm
by TheBenjaminStilton
Level 2 Breifing
After destroying the Sjik Mine, you fly in formation with the other Phoenix-AL's, as you look back at Sjik's surface, a big crater was there in place of Sjik Mine. You receive a Holomessage when you're leaving the atmosphere. You log in.
[ LOG IN FORM ]
USERNAME: DESTINY2
PASSWORD: *******
[ IS THIS OKAY? PRESS Y/N ]
Y
...
...
..
ACCEPTED!
" Hello sir, this is your briefing provider, Charlie O. Techni. You will be transported to the Omicron Charybdis system. You're destination is Planet Katja, and you will be inserted in to the ECMC Exoplanetary Observatory. "
You sigh. You've already known Charlie ever since you were a trainee in the ECMC. You ask for details on the Mission.
" Oh, yes sir. Shut down the main reactor, and get rid of all of the remaining robots in the mine. "
Again, you ask for detail.
" Sir, i had already explained. Details on the mine, perhaps! The ECMC Exoplanetary Observatory is composed of many Chambers, and the center hub is where you start at. Intelligence reccomends that you use your Vulcan or Spreadfire Cannon, but all members of the Intelligence hasn't officially ratified it. We're not ofically sure about that. Goodbye, Destiny Two.
And the Holomessage went off, so you fire a Warpbubble to the Omicron Charybdis system, and you fly through.
Also, here's Katja's surface. Image
( Yes, it's a binary planet )

Re: Descent 2: Eddie Mines

Posted: Tue Jan 22, 2013 4:55 pm
by Alter-Fox
Is that your art?
Very impressive. I'd like to see more of it.

Re: Descent 2: Eddie Mines

Posted: Wed Jan 23, 2013 2:55 pm
by TheBenjaminStilton
Alter-Fox wrote:Is that your art?
Very impressive. I'd like to see more of it.
No, i just find Extrasolar Planet pictures on google.
I can draw planets on paper, if i had a scanner, i'd be more than happy to show them.

Re: Descent 2: Eddie Mines

Posted: Wed Jan 23, 2013 5:29 pm
by TheBenjaminStilton
Who would like to make Polymodels for the Robots, Final Boss and the player ship?

Re: Descent 2: Eddie Mines

Posted: Sun Jan 27, 2013 4:56 pm
by TheBenjaminStilton
Here's all the planets surface, or just the planet.
Himeros
Image
Inktomi
Image
Aurelia
Image
Gucumatz
Image
Vulcan
Image
Goliath
Image
Tiburon
Image
Ymir
Image
Dachagon
Image
Final Showdown/PSR B1620-26 b
Image

Re: Descent 2: Eddie Mines

Posted: Thu Jan 31, 2013 11:06 am
by Naphtha
Those do look amazing, but just make sure you credit the people who made them. Or better yet, ask for permission before including them just to be safe (unless it says specifically on their websites that these images are for free use, it's best to be sure). If you do get permission to include all of them, that'll definitely add a little flavor to the final product. :)

Re: Descent 2: Eddie Mines

Posted: Thu Jan 31, 2013 2:28 pm
by TheBenjaminStilton
Okay!
I wanna see you do a playthrough of Sjik Mine!

Re: Descent 2: Eddie Mines

Posted: Fri Feb 01, 2013 5:27 pm
by TheBenjaminStilton
Also, started making Katja Observatory.

Re: Descent 2: Eddie Mines

Posted: Mon Feb 04, 2013 4:54 pm
by TheBenjaminStilton
Some music for the levels.
Sjik Mine

Katja Observatory

Eurykleia ECMC Dig

Klotilde Mining Colony

Daedalus Sulfur Mine

Turgot Boring Hole

Marov Storage Depot

Tjilaki Military Colony

Nerthus Gas Mine

Final Showdown

Re: Descent 2: Eddie Mines

Posted: Fri Feb 08, 2013 8:18 am
by TheBenjaminStilton
Renaming and remaking the levels. I think i might keep Eurykleia's music, but renaming it Aurelia.

Re: Descent 2: Eddie Mines

Posted: Fri Feb 08, 2013 6:22 pm
by TheBenjaminStilton
Attention all users! Play the once-was first level, sjik mine!

Re: Descent 2: Eddie Mines

Posted: Fri Mar 15, 2013 5:04 pm
by Pumo
OK, I made a quick playthrough on sjik mine, and it was a nice trip.

As Naphta said, it's a bit small with not too much place to dodge, but the overall structure concept was nice, and I liked the texture scheme. :)

I found some texture misalignment here and there (specially on some floor and ceiling) but not much of a big deal.

Pretty good for being your first released level. :D