Retrovirus got an editor... and it looks pretty slick
Posted: Tue Jun 04, 2013 4:18 pm
by Kidd Cabbage
Hey, I'm new here. I'm Jon.
So this game put out its editor, and I watched the videos on it... So this is really neato.
(video for reference:
Level editing is crazy in this! In the rest of the editor, it looks like literally everything is open for modding - from ship movement to weapons to levels to enemies to AI and triggers, etc.
So this begs the question... when is Descent being made in the Retrovirus engine? xD
Re: Retrovirus got an editor... and it looks pretty slick
Posted: Wed Jun 05, 2013 9:31 am
by Sergeant Thorne
Not soon enough.
Re: Retrovirus got an editor... and it looks pretty slick
Posted: Wed Jun 05, 2013 9:58 am
by Alter-Fox
Hiiiiiiiiiiiiiiio Jon Peros -- it-full one, you don't fool us, talking as if you'd never heard of this game . I guess you might have not used the editor before though.
I've been building a singleplayer level since the night the editor was released, the structure is almost done... lining up rooms and other segments takes a while but everything else is incredibly simple and I'm incredibly impressed. The one problem I was having (with vertex editing) I managed to fix pretty quickly by selecting "mesh" for the segment. Now if only my computer could run the game at a decent framerate so I could play my levels once I add AI!
Oh well, art for art's sake is still art. But I'd like this art to be for my sake too!
Also, where do you go in-game to run your levels?
One other thing I must know... and you may be the person to ask. Is it possible to add your own music to your maps? And how do I do that? If I can't, I'm going to have to make a feature request...
By the way, Descent is already being remade on UDK by a large team. Maybe we should make a sequel to Descent on Paragon instead.
Re: Retrovirus got an editor... and it looks pretty slick
Posted: Wed Jun 05, 2013 2:12 pm
by Kidd Cabbage
Haha exactly! I just do audio! When I watch these videos on the editor's level capabilities, it blows my freaking mind.
To open a level that you make, double click Entities > Levels > blahblah. (oh, I read the question wrong. I'm not exactly sure... am sound man :c)
Aaaaand, yeah it will be shortly if it's not in already. There was a bug on initial release where the tools didn't allow modification of audio, but it's been fixed.
Edit: It looks to me like you edit Entities > Levels > MainCampaign. I'm fiddling with it, trying to get a test map to show up.
Edit 2: Got it to show up. Make sure that "IncludeInMilestone" is checked for both the chapter and the chapter level.