D1/D2 Coop vs Singleplayer differences?
Posted: Tue Jul 09, 2013 10:52 am
A friend of mine who has played through D1 a couple times but never played through D2 decided he wanted to try going through Counterstrike on insane in co-op using rebirth. Not long after we got going I noticed a couple differences between D2's Singleplayer and Co-Op modes: the ITD bot hung around and fought like any other robot instead of hitting and running, pigs and pests seemed to move a lot slower, the thief exploded for no reason in level 1 (and acted normally in level 2), and no point bonuses are awarded between levels.
What I'm wondering is if the game is supposed to be like that in co-op? It didn't feel like playing on insane at all. We only played through level 2, so I'm also wondering what other changes there will be through the rest of the mission.
I'd also like to know if there are similar differences in D1's co-op.
Also, does anyone know if Rebirth uses long packets or short packets? Cause even with 20 packets per second and a 30ms ping it felt a bit too jittery. I would love a way to increase the number of packets, if at all possible, and use long packets if Rebirth uses short packets by default.
What I'm wondering is if the game is supposed to be like that in co-op? It didn't feel like playing on insane at all. We only played through level 2, so I'm also wondering what other changes there will be through the rest of the mission.
I'd also like to know if there are similar differences in D1's co-op.
Also, does anyone know if Rebirth uses long packets or short packets? Cause even with 20 packets per second and a 30ms ping it felt a bit too jittery. I would love a way to increase the number of packets, if at all possible, and use long packets if Rebirth uses short packets by default.