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DesEdit anyone?
Posted: Thu Sep 19, 2013 10:28 pm
by Pumo
So, anyone here knows where or how to get 'DesEdit', an old editor to make structures for Descent levels?
I've been looking for that small piece of software but couldn't find it anywhere on the net.
There's the website of the developer where he mentions it, as well as some old pages stored on the Internet Wayback Machine, but no traces of the actual program.
Anyone here has it to share?
(and now that we are at it, I think there also existed an old software called 'Descent Studio', but I don't know what it does. It is mentioned on the credits of the Orion Nebula Project mission).
Re: DesEdit anyone?
Posted: Fri Sep 20, 2013 4:58 am
by CDN_Merlin
Re: DesEdit anyone?
Posted: Fri Sep 20, 2013 7:47 am
by Krom
If it was on the descent-network I should have a copy at home, unfortunately I'm currently in Costa Rica and won't be home until next weekend. So if you haven't found it by then, send me a PM and I will check for it in my archive.
Re: DesEdit anyone?
Posted: Fri Sep 20, 2013 10:56 am
by Pumo
Unfortunately, on the Smalltalk website you kindly posted CDN_Merlin, there are only screenshots but not a single link to download the software.
And it was not hosted at the Descent Network either, and it's not listed at DescentValhalla.
It seems it was one of those pretty rare and obscure tools from the old days of Descent fan development.
I think Jeff250 had it, according to an old post of him from 2004.
Will send him a message, hopefully he may still have this little program.
Re: DesEdit anyone?
Posted: Fri Sep 20, 2013 4:46 pm
by Jeff250
I'm afraid I no longer have that. Have you tried contacting the author?
IIRC, desedit didn't do anything that other editing tools (devil, DMB2) didn't do better.
It looks like you can find Descent Studio here:
http://web.archive.org/web/199709150000 ... S100P3.ZIP
But IIRC the level editor was never finished.
Re: DesEdit anyone?
Posted: Fri Sep 20, 2013 8:34 pm
by Pumo
Oh, OK.
It's just that it seemed like DesEdit was similar to Descent Block Builder, put perhaps a bit more powerful according to some screenshots out there.
But yeah, you can achieve similar and even better results with the available editors.
I will check out out Descent Studio just for the heck of curiosity, thanks for that Jeff!
Re: DesEdit anyone?
Posted: Sun Oct 27, 2013 10:27 pm
by Omicron
I actually have a copy of DesEdit from the guy who created it some time in 2005. It's not a full level creation tool from what I remember, but rather can create specialized geometric structures (such as domes and spheres) for import. I'm amazed the functionality was not merged into a new tool somewhere.
I had to download both the executables as well as a set of libraries (for smalltalk?) for it to work though. Works just fine under 32 bit Server 2003 from what I recall, but it has some segmentation fault issues on Server 2008 R2. It does appear to be a 32 bit executable though.
The board software refuses to let me upload the zip since it is too large, so I will try hosting it directly on my website when I get it back up again in a few days.
Also, bit of an off topic question, but does Interplay still flip out about MVEEXT32? I have a copy of that too but I'm not going to upload it if they're going to bomb my house with lawsuits and cease and desist letters...
Re: DesEdit anyone?
Posted: Mon Oct 28, 2013 1:32 pm
by Pumo
Oh yeah, it would be very cool if you could be able to upload it somewhere, I would really like to check out that program!
If you want to, you could send me the zip file to my E-Mail directly. I will give you my E-Mail address through PM.
I would also like to upload it to my Descent website where I try to put some rare tools when I'm able to.
And I do also have MVE Extract 32 on my archives, but haven't uploaded it to my website precisely because I'm not sure how Interplay would react to it.
Re: DesEdit anyone?
Posted: Mon Oct 28, 2013 9:10 pm
by Top Gun
I sincerely doubt that there's enough of Interplay left to give a crap about someone uploading a decoder for a by now long-deprecated cutscene format.