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D2X-Quantum

Posted: Fri Oct 10, 2014 8:38 pm
by LightWolf
Edit: Full level listing!
Edit 2: Almost every level is in some form of planet.

D2X-Quantum is a D2X-XL mission featuring custom everything (except textures, and even then they're occasionally changed). Some highlights are the complete new line of robots (you shouldn't ever see a normal robot!). Because of this, if you place a robot, it will be guaranteed to change. The other highlight is custom briefing music. Anyway, here is a level listing:

(Please note that these levels are open for public construction)

No “P” before level = space vessel
P1 = Fire (Brimspark)
P2 = Ice (Limefrost)
P3 = Water (Quartzon)
P4 = Desert (Baloris Prime)
P5 = Jungle (Puuma Sphere)
P6 = Hot Desert (Cross between Brimspark and Baloris)
P7-9 = General (Zeta Aquilae)
P10 = Ice
P11 = Facility (All metals)
P12 = Ice
S1 = Ice
S2 = Facility
S3 = Ice/Jungle Combo

Chapter I
P1 1. Erralius Outpost
P1 2. Kerigan Flame
P1 3. Telapon Station
P1 4. Oradal Oil Refinery
P2 5. Merton Plasma Storage Tanks
P2 6. Alito Caverns
P2 7. Icikal Caverns – LightWolf – Phase II
P2 8. Frosted Outpost
P2 9. Me’terolipor Hons’kelapos
P2 10. Altor Station (Half of level is a virtual reality)
S1. Geridna Communications Site Epsilon
Chapter II
P3 11. Lec’tho Mineral Dig
P3 12. Arthos Station
P3 13. Tho’lakanop Mer’telepe
P4 14. Deceron Testing Site Theta
P2 15. Merton Prison Compound
16. Warship Thei’ronus
17. Geridna Defense Cruiser Gamma
P5 18. Preh'espalcy T’so
P5 19. Morlas Telemetry Tower
20. Mexahalla Battleship
S2. Blackout (No light/energy centers/working matcens/opening walls/etc. except near reactor area)
Chapter III
P5 21. So'noced De'dem
P6 22. Tannor Mineral Processing Station Sigma
P6 23. Uricas'opioin Or'sulasa
P7 24. Geridna Core Operations Tower
P8 25. Shylock Weapons Testing Facility
P9 26. Seratogon Mech Factory
P10 27. Daype'tolop Fec'sors
P11 28. Tolar Station/29. Trapped Beneath (Basically same level, no outdoor areas)
P12 30. Quantum Dome
S3. Abandoned Alien Armory

When it comes to level completion, there are 4 phases.
Phase I - Taken/WIP
Phase II - Structure Complete
Phase III - Finalization (Robots, etc.)
Phase IV - Ready for release

Re: (Topic Reset) D2X-Quantum

Posted: Fri Mar 13, 2015 7:55 pm
by Xfing
So, how are you doing there? any levels ready yet? :D

Re: (Topic Reset) D2X-Quantum

Posted: Sat Mar 21, 2015 7:24 pm
by LightWolf
Not quite, though the ideas keep flowing :P

Re: (Topic Reset) D2X-Quantum

Posted: Sun Mar 22, 2015 1:42 pm
by Alter-Fox
Sounds like my relationship with Doom 3.

Re: D2X-Quantum

Posted: Sat Jul 18, 2015 11:03 am
by LightWolf
Xfing wrote:So, how are you doing there? any levels ready yet? :D
I'm gonna change my response.
http://www.enspiar.com/dmdb/viewMission.php?id=1057
Icical Caverns. Put simply, lots of icy tunnels, with a teleporter outside.

Re: D2X-Quantum

Posted: Sat Nov 07, 2015 5:03 pm
by Xfing
LightWolf wrote:
Xfing wrote:So, how are you doing there? any levels ready yet? :D
I'm gonna change my response.
http://www.enspiar.com/dmdb/viewMission.php?id=1057
Icical Caverns. Put simply, lots of icy tunnels, with a teleporter outside.
Interesting level! The geometry is alright and your texturing is getting ever more tasteful. I suggest you keep up the good work - with your tempo you should be able to fill up this mission's slots in no time. It would be a good way to establish yourself as a mapmaker and refine your technique. Also, seeing how this is your mission, no one is gonna scrutinize your levels, so any criticism will come only after the release :P