Funny stuff I've noticed about the D1 Final Boss
Posted: Sun Oct 11, 2015 3:37 am
While tinkering with the files to modify the D1 bosses for D1,5 I've decided to take a look at their in-game behavior to look for inspiration. I was forced to conclude that in many ways this boss' AI routine was more advanced than those of the D2 bosses.
- Even though his normal attack mode is firing 2 megas at a time, he periodically also makes a huge discharge of a random number of Megas at once (on Insane) which isn't triggered by sight - he just does it on a whim, or straight after teleporting. A typical boss behavior pattern from platformers etc. - you need to know when to duck for cover. Well, more than you usually duck with this guy anyway
- Spawning robots all over the room
Both of these things are impossible to replicate in D2 without tinkering with the code, which is pretty sad. But I've also noticed a Parallax goofup - the upper left launcher of the robot never sees use in D1 - instead he launches missiles out of his eye. Probably an intentional easter egg of sorts, haha.
- Even though his normal attack mode is firing 2 megas at a time, he periodically also makes a huge discharge of a random number of Megas at once (on Insane) which isn't triggered by sight - he just does it on a whim, or straight after teleporting. A typical boss behavior pattern from platformers etc. - you need to know when to duck for cover. Well, more than you usually duck with this guy anyway
- Spawning robots all over the room
Both of these things are impossible to replicate in D2 without tinkering with the code, which is pretty sad. But I've also noticed a Parallax goofup - the upper left launcher of the robot never sees use in D1 - instead he launches missiles out of his eye. Probably an intentional easter egg of sorts, haha.