Welcome to my latest project, a port of First Strike into Descent II.
http://www.enspiar.com/dmdb/viewMission.php?id=1081
Features of the demo (and final version) include:
-Each and every level in full Descent II
-Descent II Robots
-Two of the bosses from Descent II (One featured in the demo)
-A secret level teleporter on every level
-Descent II weaponry only in the secret levels (Muahaha!)
-Several minor tweaks and edits (for improved gameplay)
-Much much more
There are a few major changes. For starters, the music for levels 7 and 8 have been swapped. I've also switched around the order of the secret levels - S2 first, followed by S3, with S1 last.
Demo 1.1 Updates:
-Music now works
-Level 7's secret teleporter now works
-The level 7 boss now drops an extra life
Feel free to post feedback and suggestions!
Descent II: First Strike Demo [Music Fixed!]
Descent II: First Strike Demo [Music Fixed!]
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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- CDN_Merlin
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Re: Descent II: First Strike Demo
All the D1 levels have already been converted to D2 if you didn't know.
Is your version better?
Is your version better?
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Re: Descent II: First Strike Demo
I'd say so.
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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- Xfing
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Re: Descent II: First Strike Demo [Music Fixed!]
Well, like Merlin said - not much point in making a port, since people have been making remakes with actual changed geometry (haven't stumbled on any of those yet, but still). The port is workable I guess. Everything works etc, but you didn't really have much work to do - just convert the level, switch up several textures and add some D2 assets.
I don't think a secret teleporter in every level is a good idea, since they'll likely all be useless after level 1 where everyone's going to find the teleporter.
I don't think a secret teleporter in every level is a good idea, since they'll likely all be useless after level 1 where everyone's going to find the teleporter.
Descent 1,5: Level layouts done: 52/54 Secret level layouts done: 1/6
Re: Descent II: First Strike Demo [Music Fixed!]
I might change that for the final version.
Whatever I just said, I hope you understood it correctly. Understood what I meant, I mean.
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