Page 1 of 1

Interplay back in business

Posted: Wed Jun 09, 2004 12:52 pm
by CDN_Merlin

Posted: Wed Jun 09, 2004 1:02 pm
by Tricord
Lol. No money :)

Posted: Wed Jun 09, 2004 1:25 pm
by Sage
i probaly got more money than them! and I only got $300 USD!!!....... myabe not...

Posted: Wed Jun 09, 2004 1:27 pm
by Warlock
will they just roll over and die allready

Posted: Wed Jun 09, 2004 2:11 pm
by CDN_Merlin
I know Interplay did a lot of fudge ups but remember this, if it wasn't for them, we'd have no D.

Posted: Wed Jun 09, 2004 2:14 pm
by Mobius
let me tell you. Our parent company has been searching for 5 Million USD venture capital for the last 12 months. We have ALMOST nailed it too. We have some cash on hand though, so we're not too keen on getting screwed by the VCers.

Interplay would get completely screwed by VCers - and that's *IF* they can get some money from somebody - which doesn't seem likely unless they have an ace in the hole - which they would haqve played ages ago.

So, Interplay may not be dead - but it's certainly having those death throes pretty seriously.

Posted: Thu Jun 10, 2004 3:06 am
by Gammaray
CDN_Merlin wrote:I know Interplay did a lot of fudge ups but remember this, if it wasn't for them, we'd have no D.
ya know, it's not the fudge ups that were the problem, unless you take into account the bad marketing, early demo releases and termination of the dev teams for fledgling games. (KA anyone?) I personally think it was the narrow niche market they targetted that let them down. star trek games and some outrageously different play mechanics called descent was their downfall.

Most of their games were either hard to get used to, or just flat out unpopular with the masses.

It is sad that a publisher with any kind of differing opinion about the gaming industry has to be an example, but that's just business as usual for the entertainment industry.

alright just shoot me I don't understand

Posted: Thu Jun 10, 2004 1:39 pm
by Top Wop
Why cant it just DIE already?

Posted: Thu Jun 10, 2004 1:49 pm
by Krom
What difference does it make?

Posted: Thu Jun 10, 2004 3:52 pm
by Top Wop
The difference being that they would have to sell their assets and their rights to games like Descent.

Posted: Thu Jun 10, 2004 9:23 pm
by Mr. Perfect
I'd love to see teh pricks go under, but all they need to do is sell some licenses and I can safely foget they exist.

Something I found interesting at PD.
GA: Interplay is home to some of gaming's most beloved franchises. Considering the games announced earlier this year â?? based on the Descent, Fallout, Kingpin, Exalted (from the creators of Hunter) and Dark Alliance properties â?? are some licenses more likely to be on the trading block than others?
DV: I assume anything is on the chopping block to save the company. Herve [Herve Caen, Interplay's CEO] said he expects to announce something within the next couple days that will be enough of a boost to bring us back in. When it gets this dire, I assume everything is up for grabs.

Long term, with the properties we own and what we have under our belt, we're in good shape. Short term, we have a situation to fix. Bankruptcy is not a necessary step for us. SG Capital [the company helping Interplay raise capital] agrees.

Some deals were close to complete before this happened, but until there's a signature there's no guarantee.

Posted: Fri Jun 11, 2004 7:58 am
by Sirius
...and if they sold their rights to Descent, would anyone pick it up?

I doubt it means anything much any more.

Posted: Fri Jun 11, 2004 10:21 am
by Grendel
Might be a bargain..

Posted: Fri Jun 11, 2004 11:42 am
by Suncho
CDN_Merlin wrote:I know Interplay did a lot of fudge ups but remember this, if it wasn't for them, we'd have no D.
That's not true.

Posted: Fri Jun 11, 2004 2:12 pm
by CDN_Merlin
Interlpay fudged up MAX 2 and every Star Trek game.

Posted: Fri Jun 11, 2004 2:31 pm
by SSX-Thunderbird
Wasn't MAX 2 their game that required a specific version of DirectX and wouldn't work with future versions? I know I ran into problems with one of their demos for that reason (it needed DX5, and wouldn't work with DX6).