Fair Robot Scores
Posted: Sun Jan 03, 2016 12:08 pm
Playing through Naphtha's new mission pack demo I noticed that in one mission at least the green platformer robots were worth 2000 points. That reminded me of the same thing being done earlier in The Apocalyptic Factor, and it gave me the idea of making this thread.
While I don't really agree with the green platformer being worth 2000 points, the original 800 did seem a bit low. The score is usually the resultant of several factors, primarily durability and damage potential. Most robots in Descent did adhere to this formula and practically all in D2 did. There were some understandable deviations such as the Class 1 Driller who is quite soft, but no one will tell you its 1000 score is too low. But there were also plain errors or misjudgments as well, the most glaring of which being the cloaked version of the driller being worth only 600 - it's plain bullcrap of course. So what are your opinions on which bots out of all retro Descent game roster were given unfair scores? Also, what are your suggestions for appropriate scores for them based on their durability, speed, damage potential and overall annoyance factor?
Since I've done some tweaking to the game already when preparing the HAM for D1,5, I think I might as well do some reasonable adjustments to the scores as well.
My suggestions:
Cloaked Driller should go from 600 to 1200 - higher durability + cloaked, it still feels stingy
Green Platformer: 800 to 1300 - it has very high durability and insane damage potential
Gopher 200 to 400 - durability too high
Cloaked Hulk from 700 to 900 - it's way too dangerous for just 700 pts
Fervid: 400 from 750 - totally not worth that many points for obvious reasons
Cloaked Lifter: 750 from 1000 - they're not really that dangerous, it also matches how the cloaked diamond claw is 1,5x the regular one
Can't think of any others right now. Waiting for input
While I don't really agree with the green platformer being worth 2000 points, the original 800 did seem a bit low. The score is usually the resultant of several factors, primarily durability and damage potential. Most robots in Descent did adhere to this formula and practically all in D2 did. There were some understandable deviations such as the Class 1 Driller who is quite soft, but no one will tell you its 1000 score is too low. But there were also plain errors or misjudgments as well, the most glaring of which being the cloaked version of the driller being worth only 600 - it's plain bullcrap of course. So what are your opinions on which bots out of all retro Descent game roster were given unfair scores? Also, what are your suggestions for appropriate scores for them based on their durability, speed, damage potential and overall annoyance factor?
Since I've done some tweaking to the game already when preparing the HAM for D1,5, I think I might as well do some reasonable adjustments to the scores as well.
My suggestions:
Cloaked Driller should go from 600 to 1200 - higher durability + cloaked, it still feels stingy
Green Platformer: 800 to 1300 - it has very high durability and insane damage potential
Gopher 200 to 400 - durability too high
Cloaked Hulk from 700 to 900 - it's way too dangerous for just 700 pts
Fervid: 400 from 750 - totally not worth that many points for obvious reasons
Cloaked Lifter: 750 from 1000 - they're not really that dangerous, it also matches how the cloaked diamond claw is 1,5x the regular one
Can't think of any others right now. Waiting for input