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New level!

Posted: Sat Jun 12, 2004 8:39 am
by Stryker
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Arena of Doom is meant to give some new twists to standard CTF designs: The flagrooms, though they are under the standard "floor" of the level, and only have two entrances, are NOT camping grounds. If you're going to defend your flag, go on the offense. The choke points in the level are minimal, if non-existant. The worst choke point I can think of off hand is the sniper room*, which has only two entrances plus the sniper ports. The worst choke point I can think of that would actually be used in CTF is the area going past the sniper doors; there are only 4 tunnels that let you get between the level halves, all of which pass near to the sniper doors. Energy is plentiful for the tankers out there, though you might have a hard time finding a fusion cannon. There is a general sparsity of weapons; but all spawn points start close to weapons. Oh, and did I mention that the weapon spawns are hidden?

*Read the .txt file included with the level to hear about an interesting feature of the sniper room. :twisted:

Posted: Sun Jun 13, 2004 7:56 pm
by Stryker
Here's a few more pics, courtesy of Darkside Heartless:

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Posted: Sun Jun 13, 2004 9:16 pm
by collegekid1208
wow the level looks and sounds pretty cool

Posted: Sun Jun 13, 2004 10:54 pm
by Garak
That second from the last screeny looks all kinda tripped out dude. Where's this up for grabs at?

Posted: Sun Jun 13, 2004 11:52 pm
by DarkFlameWolf
other than the blinding colors, the level is awesome looking. Textures and geometry remind me of D3 Krackdown.

Posted: Mon Jun 14, 2004 2:44 am
by SSX-Thunderbird
Garak wrote:That second from the last screeny looks all kinda tripped out dude. Where's this up for grabs at?
PD's got it. I just added it to the list (tried to earlier, but I closed the FTP client before closing the file I was editing...whoops). It's also on the PD DETLEF server for anyone who still uses that client :P.

Posted: Mon Jun 14, 2004 4:02 pm
by Sapphire Wolf
The Corona Effects are sweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet!

like an apple.

^____________^

Posted: Mon Jun 14, 2004 7:56 pm
by Kyouryuu
Definitely has color saturation...

Posted: Tue Jun 15, 2004 8:57 am
by Stryker
Some of the lights can be a bit blinding in the tunnels, but that's part of the fun--trying to SEE your opponent. ;)

Posted: Tue Jun 15, 2004 7:07 pm
by Sirius
No kidding... it looks like being on an acid trip, complete with psychadelic patterns and blindingly bright lights...! :]

Posted: Thu Jun 24, 2004 12:59 pm
by Stryker
And yet another level goes into the great graveyard of unplayed and unknown D3 levels...

Posted: Fri Jun 25, 2004 6:47 pm
by Nightmare USA
it is being hosted on Descent cx. so it aint in the graveyard yet. :D