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Poly gone?

Posted: Sun Jun 13, 2004 12:18 am
by Mr. Perfect
Dunno if anyone remebers this model, but I came across it in-game last night after playing D3 for the first time in months. Thats 1024x768 with 8x AA and 16xAF, and no problems with those 2304 polys you're looking at. ;) Now if only I had a program to texture it with, it might not look so fugly...

Behold the untextured spuds!

Posted: Sun Jun 13, 2004 1:08 am
by Sage
whoa. dude that's sweet.

Posted: Sun Jun 13, 2004 7:14 am
by Vertigo
Doesn't look half bad actually...

Posted: Sun Jun 13, 2004 8:47 am
by DCrazy
Aside from looking a bit too large, it's really good. :D

Posted: Sun Jun 13, 2004 3:21 pm
by Mr. Perfect
It's the same dimensions, actually. I see what you mean though, it does look larger.

You should see it when there's gunfire, all the individual faces reflect the light as they should and it shades itself. 8) You can kinda see the effect in that screeny due to the ambient light.

Posted: Sun Jun 13, 2004 4:43 pm
by Robo
Very good mate.

Posted: Sun Jun 13, 2004 7:46 pm
by Duper
Wow, I DO remember that. I had wondered if it gotten done. Very Nice.

That was done with the D3 builder wasn't it?

Posted: Sun Jun 13, 2004 10:00 pm
by Mobius
Awesome Mr. P! :)

Posted: Mon Jun 14, 2004 12:20 am
by XSabre
Duper wrote: That was done with the D3 builder wasn't it?
Yeah, it was.