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What is the purpose of normal walls?
Posted: Fri Jun 24, 2016 1:08 pm
by LightWolf
Wherever I could even conceive to use one people would normally use a closed wall (including Parallax), so why even add normal walls to D1/D2?
Re: What is the purpose of normal walls?
Posted: Mon Jan 09, 2017 1:41 pm
by Xfing
I wonder about that too. Normal walls act just like "Close" walls, but they're invisible on the automap. So that's your use - if you want a wall to be there, but not register on the automap. Using "Normals" is a frequent newbie mistake, not excluding myself. "Close" is definitely better, unless you're a sadist of some sort. I dunno
Re: What is the purpose of normal walls?
Posted: Mon Jan 09, 2017 5:37 pm
by Alter-Fox
Probably just a leftover thingie in the code that had ties to other things that were actually used so they couldn't take it out.
I'm no coder and even I know that happens a lot. Especially something as complex as a game (even one this simple
).