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Trying to shake things up
Posted: Tue Jun 15, 2004 6:06 pm
by Darkside Heartless
How do I make a ship shake like when you shoot the MD? I thought it was recoil force, but that just sends you into reverse. Anyone?
Posted: Tue Jun 15, 2004 10:48 pm
by Kyouryuu
DALLAS does have a function for ship shaking. Reactor Gamma used it in timed intervals when you're escaping from the mine. You can specify the intensity of the shaking (from mild to totally disorienting
)
Posted: Wed Jun 16, 2004 11:37 am
by Darkside Heartless
That's how to do it through D3Edit, I'm trying to make a weapon do it, and I thought there was a way to do it in gamtool, I may be mistaken though.
Posted: Wed Jun 16, 2004 1:33 pm
by DarkFlameWolf
so just how does an earthquake in a level effect something in mid-air that isn't touching any part of the shaking construct? lol
Posted: Wed Jun 16, 2004 5:30 pm
by Interceptor6
To make the ship shake like the Mass Driver, it has to have the 'Zoom' flag checked in the .gam file page for the weapon. Unfortunately there is no other way to achieve that for a weapon without adding zoom.
Posted: Wed Jun 16, 2004 5:40 pm
by Sapphire Wolf
I'm shaking to the left, to the right.
Just Kidding.
The shaking effect is cool!
I have a Question:
In the Inferno Mod, How did the creator of the Inferno Mod did the Vibration when the shaker hits something?
Posted: Wed Jun 16, 2004 6:09 pm
by Testiculese
He probably set the Gravity Time to something like 1.0, and Gravity Size to .000001
Posted: Thu Jun 17, 2004 11:43 am
by Theftbot
there is shaking in the single player level on mercury with them stabilizers that was cool
Posted: Thu Jun 17, 2004 4:47 pm
by Interceptor6
The shaker achieved the shake upon impact by setting gravity time and size to 0 with the gravity field flag checked.
And for the shaking in that level on Mercury, that was a simply a script.
Weapon objects can't really be controlled by dallas, so you have to go through the Gamtool.
Re: Trying to shake things up
Posted: Sun Oct 10, 2004 5:13 pm
by yfmain
Darkside Heartless wrote:How do I make a ship shake like when you shoot the MD? I thought it was recoil force, but that just sends you into reverse. Anyone?
what is this "recoil force" anyway, where i can define it when the ship collide with a object?
Posted: Sun Oct 10, 2004 5:17 pm
by Duper
Dead thread.
It's the force that shoves your ship backwards when you fire the Mass Driver or Fusion.
I think that Dark was looking for where the script that regulated it.
Posted: Sun Oct 10, 2004 5:24 pm
by yfmain
Thanks, Duper
i know how to shake the enviorment around the ship in dallas, there is a command for in misc
but do you know if i can define this recoil force in dallas, i hope the ship can do this whenever it collide a object or even wall.
Posted: Tue Oct 12, 2004 6:10 am
by yfmain
where can define a recoil force? i looked at the gamtools, but could not find it
Posted: Thu Oct 14, 2004 4:06 pm
by Interceptor6
the 'Recoil information' or 'recoil force' is in the Weapon page in the GAM. just keep your eyes peeled and you can't miss it.
EDIT: bbut as for editing the ship's 'springlike effect' when hitting an object or wall, that isn't recoil force, it is the coefficient of restitution setting, which can be changed in the ship's GAM pgae. Careful though: setting this to a higher number can cause pure chaos. ( i tested it, and lets just say it was madness )
good luck.
-Int