Impressions on Obsidian campaign on insane no-death no-save.
Posted: Tue May 09, 2017 2:42 pm
Well at last I finished this. Heard a lot about difficulty of Obsidian, and decided to play it no-save no-death on insane difficulty.
It appeared not that difficult. Only case when I decided to save is before L14 boss, I tried to practice it, and only managed to kill it after 30-40 attempts (1.5 hours). So I thought replaying the whole level no save 30 times would be shitty (well it is difficult enough without the boss).
Here is a demo of the last level - (recorded in rebirth 0.58.1)
https://www.sendspace.com/file/hx5pgm
for ones interested in the gameplay. I explored the whole level but did not entered the secret level (because I collected shakers from it earlier in the campaign) + skipped two secret areas. BTW level design has a bug, if you enter the secret level after destroying the boss(es), and return, you skip the power core and end the campaign, probably secret exit should be disabled when bosses die.
General impressions on the campaign. Pros :
1) Very good level design. Interesting puzzles (although at times a bit annoying) + varying objective make it interesting to play. Very few stupid insta-kill traps (like powerful robots in tight spaces where you cannot dodge), Good robot placement, inspires you to think how to minimize damage and use all your weaponry. In this campaign I used plasma, phoenix and smart mines much more, than in everything else.
2) Not overwhelming difficulty, each level can be done in < 10 attempts after initial learning by parts, if you do it right and don't make stupid mistakes. Of course those homing flash missile robots can give you a hard time, need to learn dodging homing stuff.
3) No overly large and frustrating levels.
4) Robot design : bosses are very cool + some robots are nice too, especially the X-Wing with homing flash missiles.
5) Well designed bosses except L14. Not easy to kill, but doable if you know how to do it.
Cons :
1) Very small robots, often hard to see. Random and hard to memorize robot sounds.
2) Robot models are too simplistic at times (gauss robot, mercury missile robot).
3) Overuse of gauss cannon in the campaign (most time you cannot hit those small evasive robots with everything except gauss).
4) Well this L14 boss!!! A spoon of ★■◆● in the honey, paraphrazing the Russian saying. You need 7 shakers in the ass to kill it, with 2 invuln and cloaks.
Remember TEW L25 boss? It needed 5 and was hard enough. This one needs seven and is flying like crazy at times + arena contains many places where you cannot hit it from the back. Took me around 30-40 attempts to kill, so I sticked with this "save before boss" run for this level. Should have reduced health (<5000 instead of 6500), or different arena design.
5) For some reason many robots seemed a bit slow on Insane (reaction time, fire rate) compared to stock campaign. Maybe like on Ace.
I don't comment on the music because I play insane no-save with music disabled for obvious reasons. I remember L1 music was great, will listen it later.
Anyway big thanks to Sirius, Darkhorse and other creators of this great level set!!!
Could someone recommend me more good D2 campaigns, comparable with TEW, Obsidian, Vertigo that could be done on Insane no-save? Maybe smth for D1 too, D1 has some charm of its own, too...
It appeared not that difficult. Only case when I decided to save is before L14 boss, I tried to practice it, and only managed to kill it after 30-40 attempts (1.5 hours). So I thought replaying the whole level no save 30 times would be shitty (well it is difficult enough without the boss).
Here is a demo of the last level - (recorded in rebirth 0.58.1)
https://www.sendspace.com/file/hx5pgm
for ones interested in the gameplay. I explored the whole level but did not entered the secret level (because I collected shakers from it earlier in the campaign) + skipped two secret areas. BTW level design has a bug, if you enter the secret level after destroying the boss(es), and return, you skip the power core and end the campaign, probably secret exit should be disabled when bosses die.
General impressions on the campaign. Pros :
1) Very good level design. Interesting puzzles (although at times a bit annoying) + varying objective make it interesting to play. Very few stupid insta-kill traps (like powerful robots in tight spaces where you cannot dodge), Good robot placement, inspires you to think how to minimize damage and use all your weaponry. In this campaign I used plasma, phoenix and smart mines much more, than in everything else.
2) Not overwhelming difficulty, each level can be done in < 10 attempts after initial learning by parts, if you do it right and don't make stupid mistakes. Of course those homing flash missile robots can give you a hard time, need to learn dodging homing stuff.
3) No overly large and frustrating levels.
4) Robot design : bosses are very cool + some robots are nice too, especially the X-Wing with homing flash missiles.
5) Well designed bosses except L14. Not easy to kill, but doable if you know how to do it.
Cons :
1) Very small robots, often hard to see. Random and hard to memorize robot sounds.
2) Robot models are too simplistic at times (gauss robot, mercury missile robot).
3) Overuse of gauss cannon in the campaign (most time you cannot hit those small evasive robots with everything except gauss).
4) Well this L14 boss!!! A spoon of ★■◆● in the honey, paraphrazing the Russian saying. You need 7 shakers in the ass to kill it, with 2 invuln and cloaks.
Remember TEW L25 boss? It needed 5 and was hard enough. This one needs seven and is flying like crazy at times + arena contains many places where you cannot hit it from the back. Took me around 30-40 attempts to kill, so I sticked with this "save before boss" run for this level. Should have reduced health (<5000 instead of 6500), or different arena design.
5) For some reason many robots seemed a bit slow on Insane (reaction time, fire rate) compared to stock campaign. Maybe like on Ace.
I don't comment on the music because I play insane no-save with music disabled for obvious reasons. I remember L1 music was great, will listen it later.
Anyway big thanks to Sirius, Darkhorse and other creators of this great level set!!!
Could someone recommend me more good D2 campaigns, comparable with TEW, Obsidian, Vertigo that could be done on Insane no-save? Maybe smth for D1 too, D1 has some charm of its own, too...