[Now hiring!] New Age TOTAL mod
Posted: Wed Aug 02, 2017 1:20 pm
***CHANGELOG***
WD 2.1: Balancing changes to several weapons
WD 2.0: Completely redid Photon (Phoenix) and Spark (Spreadfire) Cannons, as well as tweaked Ion Cannon (Plasma) and Guardian Missile (Homing).
WD 1.1: Increased the strength of a direct Frag Cannon (Gauss) hit.
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Yep. That's right. I am creating not just a weapons mod, but a total mod of Descent 2. It will (if all goes according to plan ) mod almost every single replaceable asset. Obviously this is no small task by any means. That's where you come in. I need help with the following:
- Robots (Modelling needed, stats preferable)
- Other modelling
- Graphics (Textures)
- Anything else I haven't thought of
More details will come as people sign on.
The mod: (Weapons Demo 2.1)
https://drive.google.com/file/d/1c7dUGO ... sp=sharing
- Every single player weapon has been changed
- A couple robots have been changed
- Beware the Gauss bots in Obsidian
How to install:
1. Back up your descent2.ham file.
2. Replace descent2.ham with this ham file.
To uninstall:
1. Replace the modded file with the backup of descent2.ham.
Singleplayer only method for Rebirth:
1. Create a .ZIP file
2. Copy the modded file into there, and make sure that it's named descent2.ham. Depending on OS, you may have to rename the file outside of the .ZIP file.
3. Change the extension of the .ZIP file to .DXA
- Turn the .DXA back into a .ZIP to uninstall.
Batch file coming soon. Edit: It's here! https://drive.google.com/file/d/0BwhA94 ... sp=sharing (Note: This will override your actual .ham file - but it will make a backup used in uninstalling.)
1. Copy newage.ham along with the batch file into your main Descent 2 data directory.
2. Run the batch file. Do not delete the desc2bak.ham file which is generated!
3. Run again to uninstall!
WD 2.1: Balancing changes to several weapons
WD 2.0: Completely redid Photon (Phoenix) and Spark (Spreadfire) Cannons, as well as tweaked Ion Cannon (Plasma) and Guardian Missile (Homing).
WD 1.1: Increased the strength of a direct Frag Cannon (Gauss) hit.
--------------------------------------------------------------------------------------------------------------------------------------------------------------
Yep. That's right. I am creating not just a weapons mod, but a total mod of Descent 2. It will (if all goes according to plan ) mod almost every single replaceable asset. Obviously this is no small task by any means. That's where you come in. I need help with the following:
- Robots (Modelling needed, stats preferable)
- Other modelling
- Graphics (Textures)
- Anything else I haven't thought of
More details will come as people sign on.
The mod: (Weapons Demo 2.1)
https://drive.google.com/file/d/1c7dUGO ... sp=sharing
- Every single player weapon has been changed
- A couple robots have been changed
- Beware the Gauss bots in Obsidian
How to install:
1. Back up your descent2.ham file.
2. Replace descent2.ham with this ham file.
To uninstall:
1. Replace the modded file with the backup of descent2.ham.
Singleplayer only method for Rebirth:
1. Create a .ZIP file
2. Copy the modded file into there, and make sure that it's named descent2.ham. Depending on OS, you may have to rename the file outside of the .ZIP file.
3. Change the extension of the .ZIP file to .DXA
- Turn the .DXA back into a .ZIP to uninstall.
Batch file coming soon. Edit: It's here! https://drive.google.com/file/d/0BwhA94 ... sp=sharing (Note: This will override your actual .ham file - but it will make a backup used in uninstalling.)
1. Copy newage.ham along with the batch file into your main Descent 2 data directory.
2. Run the batch file. Do not delete the desc2bak.ham file which is generated!
3. Run again to uninstall!